If you think exploration with a sneaky fleet that never fights anything is too trivializing then....don't do it? It's still very much possible to play the game the intended way, by working your way up to progressively bigger ships and fleets while mostly fighting and taking odd jobs and actually playing the game. And it's very much fun to do it.
Yes but currently the game is balanced around the exploration and skipping ASAP to the colony + cruiser + capital ships stage. In order to play the game the way its supposed to be played, I have to implement so many house rules for myself that its quite ridiculous.
For example, I for one would like to participate in bounties, but they are balanced to be equal to exploration so two named-bounties later I have already skipped past frigate play and prepared to buy my first cruiser.
Again, I would like to participate in smuggling missions, but again they are balanced so that their profitability is so huge that allows me to skip past the frigate game play entirely.
Even for something that is completely risk free and completely on-demand like trading heavy weapons, I can make money equal of 50% of my money stack PER TRIP to kapetyn starworks. And there's absolutely zero risk to an activity like this.
It used to be the case that all of the above activities were actually far less profitable. Now everything is amped up to 11 to match the profits of colonization and exploration. So to restrict myself and to make sure that the game is actually challenging, I have to prevent myself from playing colonization, playing trading, playing smuggling, playing bounties - that's already like 90% of the game that I used to be able to do because it was less profitable.
And that's not even mentioning the egregious decision of $15,000 per month.