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Starsector 0.97a is out! (02/02/24); New blog post: Codex Overhaul (05/11/24)

Author Topic: Planet Size  (Read 2001 times)


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Planet Size
« on: November 19, 2018, 01:39:15 PM »

Does anyone know if planet size changes any stats besides survey cost? Like does a large planet with widespread ruins have more tech to find? Can you get more minerals out of them?

It would be interesting if planets has a soft cap on their size - IE cramming everyone into arcologies is more expensive or creates unrest - with larger planets being able to support more people.


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Re: Planet Size
« Reply #1 on: November 20, 2018, 09:54:00 AM »

Not as far as I know. In my experience planet size only serves to troll mid game survey fleets with size 1 bazillion gas giants with "scarce volatiles". As a player you know going in that surveying those gas giants in the Asscrack system will gain you nothing. But as a person you want to get that
  • in the survey screen ticked off. So you survey them, 100 supplies a piece down the drain. A few bad knocks in a storm later and your flagship blows up due to no supplies. Who do you blame; yourself or whatever cruel god decided that he'd put 3 xbox huge gas giants in the same system, wiping out weeks of supplies in days?