Hey!
So here's a bunch of stuff i'd like to see in the next update. Please note that there may be *some* spoilers below.
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Ability to auto-resolve battles vs automated defenses that guard various probes, mining and research stations, etc. By the mid-game, my fleet is powerful enough to take out the lesser
guardians with ease and by the late game, whenever there's guardians i just skip the probe/whatever because i'm sick of fighting the same battle over and over again, especially when i know i'll easily win.
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Better rewards for taking out [REDACTED] stations. It's a very tough fight, and unless the said station just happens to be guarding a system with a particularly good planet, there's really no reason to go after them, especially if you've already done it before and there's no novelty. Alternately, make sure the system the station's in is always worth fighting over. Otherwise it's a "boss fight" with no real rewards and nothing at stake.
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Tweaks to distress calls. So far I've responded to about 10 distress calls, and only one of them was genuine. The rest were either pirates, or just straight up nothing. I was pleasantly surprised when i stumbled upon the genuine one though. Great feature, but it should be expanded, or at least made to happen more often (genuinely).
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Tweaks to neutrino detector. Whenever i've bothered even using the damn thing, i can always tell which readings are false and which are genuine because the false ones dont move relative to your fleet, so as you move they stay stationary on the indicator. I presume this is because they are very far off map mechanics wise, but that's just a guess. In any case, it's a very interesting idea that should be more than what it is, so a buff would help, even at the cost of increasing volatiles expenditure.
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More diverse [REDACTED] and automated defenses fleets. So far, there seem to be only fixed fleet compositions for all automated defense and [REDACTED] fleets. I think battling them would be more fun if their fleets were more diverse in their composition instead of the fixed composition they seem to currently have.
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Transverse jump tooltip should also display the cost in supplies when jumping out of a system into hyperspace. Or at the very least tell you that there is one.
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A jump warning for Neutron star systems, similar to the one warning you about fleets on the other side of a jump point. It really sucks jumping into a system and getting immediately pushed away from the jump point, since there's no way of telling where the beams are currently from hyperspace.
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Some sort of indicator that lets you know which discovered debris fields you've already scavenged when looking at the system map.
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A significant buff to the Cobra bomber. As it is, it's borderline useless compared to other strike wings.
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Reduced buoy replacement rate - I've noticed that pathers and pirates who's buoys I've wrecked immediately (and infinitely?) replace them. This is easily exploitable for machinery and transplutonics.
- Cargo pods left by the player should not be unidentified sensor contacts, but get their own marker on the map. I know they do if they are stabilized, but maybe consider adding a different marker for floating ones. Overall, 0.9a has been a great experience, and i'm super happy with it.
Bug squashing aside, what would you guys like to see in 0.91?
Edit : Some other contributor's suggestions that i strongly agree with :
-QoL improvements:
-Indicators for upgradeable tiles
-Allow installation of cores and special items on any planet when the item is within a colonies storage
Also I would really like the ability to mark systems in the intel screen. A own tab with marked systems and the ability to make notes there would be very welcome for exploration.
I'd appreciate it if in the Custom Production Screen it would show how many of that thing currently exists on the production gathering point
Second edit : I've decided to remove colony and tariff related wishlist points, seeing as they are the subject of more extensive discussion in other posts. That being said, i do want to see various tweaks to balance and numbers of colonies, and a change to tariffs so that they aren't so simple and easy to avoid completely when selling fixed price goods.