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Starsector 0.95.1a is out! (12/10/21); Blog post: The Pilgrim's Path (07/19/22)

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Author Topic: [0.95.1a] Legacy of Arkgneisis 1.9.11 [12/20/21]  (Read 396969 times)

MrMagolor

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Re: [0.95.1a] Legacy of Arkgneisis 1.9.11 [12/20/21]
« Reply #600 on: February 18, 2022, 07:48:27 PM »

Does this mod allow the building of the void extractor? I can't find any documentation on it.

It should, at any rate: works fine for me at least.
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Vundaex

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Re: [0.95.1a] Legacy of Arkgneisis 1.9.11 [12/20/21]
« Reply #601 on: March 08, 2022, 07:02:46 PM »

I found a derelict ship that you didn't put in your list and whose name is "??????".
Is it worth restoring? Looks like some kind of hidden content.
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Gwyvern

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Re: [0.95.1a] Legacy of Arkgneisis 1.9.11 [12/20/21]
« Reply #602 on: March 09, 2022, 02:57:05 AM »

the ??? ships are just easter eggs, they are okay ships but generally not worth the increased cost of restoration if you actually care about getting a return on that investment.
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Vundaex

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Re: [0.95.1a] Legacy of Arkgneisis 1.9.11 [12/20/21]
« Reply #603 on: March 09, 2022, 04:13:27 AM »

the ??? ships are just easter eggs, they are okay ships but generally not worth the increased cost of restoration if you actually care about getting a return on that investment.

That's too bad, I was hoping for a good surprise since I didn't recognize the silhouette from your list :)
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SafariJohn

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Re: [0.95.1a] Legacy of Arkgneisis 1.9.11 [12/20/21]
« Reply #604 on: March 09, 2022, 08:44:12 AM »

Just because they aren't super-ships doesn't mean they can't be fun to fly.
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Vundaex

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Re: [0.95.1a] Legacy of Arkgneisis 1.9.11 [12/20/21]
« Reply #605 on: March 09, 2022, 10:03:06 AM »

Just because they aren't super-ships doesn't mean they can't be fun to fly.

The cost is prohibitive.
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Coil

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Re: [0.95.1a] Legacy of Arkgneisis 1.9.11 [12/20/21]
« Reply #606 on: April 01, 2022, 11:55:48 AM »

FYI in the description of the Anargaia, you have misspelled ceiling as cieling.  It gave me a big sad
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Gwyvern

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Re: [0.95.1a] Legacy of Arkgneisis 1.9.11 [12/20/21]
« Reply #607 on: April 01, 2022, 12:26:17 PM »

FYI in the description of the Anargaia, you have misspelled ceiling as cieling.  It gave me a big sad

Lol, lmao.
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fewd

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Re: [0.95.1a] Legacy of Arkgneisis 1.9.11 [12/20/21]
« Reply #608 on: April 27, 2022, 11:17:46 PM »

I got a wee bug to report, but I'm not completely sure if it's LoA or Nexerelin.

I accepted a conquest mission for Suddene from the Society and after I had invaded it, I couldn't find Society on the dialog menu where you gift markets to another faction. I have quite a pile of faction mods and went the list through many times to be 100% sure Society wasn't there while all other factions were.

After gifting the planet to some other faction, the conquest mission was ended as the new owner faction wasn't hostile to Society.
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Fantastic Chimni

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Re: [0.95.1a] Legacy of Arkgneisis 1.9.11 [12/20/21]
« Reply #609 on: May 02, 2022, 09:57:11 PM »

Another bug on my end, and I'm not sure if its due to a mod incompatibility or what. Maybe since I specced heavily into the industry skills?

Whenever I restore a ship it removes all the D-Mods, but stays a D-class ship with no ship system and the damaged skin and I cant restore it again.
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A_Random_Dude

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Re: [0.95.1a] Legacy of Arkgneisis 1.9.11 [12/20/21]
« Reply #610 on: May 03, 2022, 04:48:11 AM »

Quote
Another bug on my end, and I'm not sure if its due to a mod incompatibility or what. Maybe since I specced heavily into the industry skills?

Whenever I restore a ship it removes all the D-Mods, but stays a D-class ship with no ship system and the damaged skin and I cant restore it again.

Do you have a or multiple mod(s) that affect hullmods, like Yunru's Hullmods or Concord? A few people on the discord have reported the same bug, and the common theory is that one of those mods interferes with hull restoration. We have yet to find the actual culprit though.
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Fantastic Chimni

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Re: [0.95.1a] Legacy of Arkgneisis 1.9.11 [12/20/21]
« Reply #611 on: May 04, 2022, 06:12:42 PM »

Quote
Another bug on my end, and I'm not sure if its due to a mod incompatibility or what. Maybe since I specced heavily into the industry skills?

Whenever I restore a ship it removes all the D-Mods, but stays a D-class ship with no ship system and the damaged skin and I cant restore it again.

Do you have a or multiple mod(s) that affect hullmods, like Yunru's Hullmods or Concord? A few people on the discord have reported the same bug, and the common theory is that one of those mods interferes with hull restoration. We have yet to find the actual culprit though.

I've got CONCORD, and a few others. Would Extra System Reloaded also count?
MHM, Progressive S-Mods, and Better Deserved S-Mods
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ShamanCat

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Re: [0.95.1a] Legacy of Arkgneisis 1.9.11 [12/20/21]
« Reply #612 on: May 24, 2022, 01:25:20 AM »

So, the Hegemony commissioned me to invade Anargaia. Was like, what the heck, lets give this a try.

Brought my MVS fleet in, ) and needed to engage defenders before invading, there was 4 fleets plus Anargaia.

Used 3 ships (Cainhurst class BS, Dragonhunter class BC, and Excalliber class carrier in a very tough fight, managed to pop Anargaia as it engaged first, though the Dragonhunter was down to 5% hull. Then had to fight off a veritable HORDE of ARS ships that entered afterward.

Still, managed to fight them off, popping em till they dwindled and finally retreated. 13+Mil xp later (whut!?), i scoop the loot and get ready to invade. I get attacked by yet another ARS fleet... finish them off too. Scoop loot again.

I'm hurting, but alive... ready to invade now...

(warp bubble collapsing) wait what?

I re-spawn back in a nearby system in a shuttle. No fleet, no cargo, no fuel, no officers (i assume they died, didn't check). Well snap

So is there no way to capture Anargaia, because you have to engage it to invade it, but destroy it in the process? GAH!
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SurplusDOS

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Re: [0.95.1a] Legacy of Arkgneisis 1.9.11 [12/20/21]
« Reply #613 on: May 24, 2022, 09:58:53 AM »

So, the Hegemony commissioned me to invade Anargaia. Was like, what the heck, lets give this a try.

Brought my MVS fleet in, ) and needed to engage defenders before invading, there was 4 fleets plus Anargaia.

Used 3 ships (Cainhurst class BS, Dragonhunter class BC, and Excalliber class carrier in a very tough fight, managed to pop Anargaia as it engaged first, though the Dragonhunter was down to 5% hull. Then had to fight off a veritable HORDE of ARS ships that entered afterward.

Still, managed to fight them off, popping em till they dwindled and finally retreated. 13+Mil xp later (whut!?), i scoop the loot and get ready to invade. I get attacked by yet another ARS fleet... finish them off too. Scoop loot again.

I'm hurting, but alive... ready to invade now...

(warp bubble collapsing) wait what?

I re-spawn back in a nearby system in a shuttle. No fleet, no cargo, no fuel, no officers (i assume they died, didn't check). Well snap

So is there no way to capture Anargaia, because you have to engage it to invade it, but destroy it in the process? GAH!
That's insane, the AI just destroyed the Anargaia in my game but I had no idea destroying it would be a death sentence. I wonder if you can jump out before the bubble collapses.
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Kanjejou

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Re: [0.95.1a] Legacy of Arkgneisis 1.9.11 [12/20/21]
« Reply #614 on: May 25, 2022, 04:31:45 PM »

A little question for the mod maker do you plan to change the stats of the ship or make other modifications? import new ships?

Since some of the weapons brought by the mods don't bring something different since the vanila guns have been modified?
« Last Edit: May 25, 2022, 04:33:30 PM by Kanjejou »
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