Being playing with the mod recently, generally love faction roster, though factory ship seems to be reliant on player control to be efficient, ai seems to handle missile forging only half-efficiently.
Tried different ballistic\energy weapon setups to keep ship from tryin to engage too close or too long, shorter range often puts its in danger, while longer range weapons take priority over missile production. Also ship really likes to vent during missile forging without finishing the process fully. No idea if its even possible to fix those issues due AI in vanilla was never taught this style of ship.
But its quite hilarious to watch 8 sabot racks with expanded racks salvo, which completely disables pr much all cruisers, sadly in combat its less usefull since low priority ships will often force to use ammunition which ship struggles to replenish in timely manner.
Other than that think rest of roster is amazing, even have niches for Fox. Currently trying to get hands on a capital ship.