Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24)

Pages: 1 ... 47 48 [49]

Author Topic: [0.96-RC8] Legacy of Arkgneisis 1.9.12 [5/12/23]  (Read 573003 times)

Nick9

  • Commander
  • ***
  • Posts: 130
    • View Profile
Re: [0.96-RC8] Legacy of Arkgneisis 1.9.12 [5/12/23]
« Reply #720 on: October 28, 2023, 11:03:31 PM »

I've found a strange bug - when engage the defenses of their society starbase, if you destroy their station, they will retreat, then by some magic their station is still alive and operational. Omw to destroy their station 4th time.

edit: no, 4th time clearly wasn't a charm. This time I didn't even understand to what I lost all my capitals. Some sort of abyssal horror fighters I swear. This was the most bs engage in my entire life in starsector and because of the bug above I just feel cheated.

edit 2: seriously I don't recommend this mod. If you are a spacer and you search for something interesting for your next playthrough, just don't. Or at least only if you play without Nex.
« Last Edit: October 28, 2023, 11:15:17 PM by Nick9 »
Logged

Shogouki

  • Commander
  • ***
  • Posts: 223
    • View Profile
Re: [0.96-RC8] Legacy of Arkgneisis 1.9.12 [5/12/23]
« Reply #721 on: October 29, 2023, 07:20:04 PM »

I've found a strange bug - when engage the defenses of their society starbase, if you destroy their station, they will retreat, then by some magic their station is still alive and operational. Omw to destroy their station 4th time.

edit: no, 4th time clearly wasn't a charm. This time I didn't even understand to what I lost all my capitals. Some sort of abyssal horror fighters I swear. This was the most bs engage in my entire life in starsector and because of the bug above I just feel cheated.

edit 2: seriously I don't recommend this mod. If you are a spacer and you search for something interesting for your next playthrough, just don't. Or at least only if you play without Nex.

Most of these mods are a constant work in progress and that simply sounds like a bug.
Logged

Yubbin

  • Lieutenant
  • **
  • Posts: 68
  • i just play mods
    • View Profile
Re: [0.96-RC8] Legacy of Arkgneisis 1.9.12 [5/12/23]
« Reply #722 on: October 29, 2023, 07:52:48 PM »

Some sort of abyssal horror fighters I swear.

This is probably not fighters from this mod, it might be fighters added to the indie faction.
Logged

RaymondLuxuryYacht

  • Ensign
  • *
  • Posts: 4
    • View Profile
Re: [0.96-RC8] Legacy of Arkgneisis 1.9.12 [5/12/23]
« Reply #723 on: November 03, 2023, 07:36:16 AM »

Does this mod work if i add it to an existing savefile?
Logged

nightflyer2023

  • Ensign
  • *
  • Posts: 10
    • View Profile
Re: [0.96-RC8] Legacy of Arkgneisis 1.9.12 [5/12/23]
« Reply #724 on: November 10, 2023, 11:08:42 AM »

This mod looks really good. I really dig the ship designs and color scheme much better I think than SOME of the less eye pleasing vanilla designs.(at least to me) If your going to space pew pew, why not do it in style=D
Logged

Killsode

  • Captain
  • ****
  • Posts: 398
    • View Profile
Re: [0.96-RC8] Legacy of Arkgneisis 1.9.12 [5/12/23]
« Reply #725 on: January 17, 2024, 04:37:16 AM »

Want to note an odd bug i'm encountering. Mercenary fleets that are NOTHING but LoA export hulls.
Logged

Shogouki

  • Commander
  • ***
  • Posts: 223
    • View Profile
Re: [0.96-RC8] Legacy of Arkgneisis 1.9.12 [5/12/23]
« Reply #726 on: January 17, 2024, 01:57:28 PM »

Want to note an odd bug i'm encountering. Mercenary fleets that are NOTHING but LoA export hulls.

Oh yeah, I've been getting those as bounty targets as well.  I feel so bad for them, they light up like kindling.
Logged

HoboGoblin

  • Ensign
  • *
  • Posts: 1
    • View Profile
Re: [0.96-RC8] Legacy of Arkgneisis 1.9.12 [5/12/23]
« Reply #727 on: Today at 01:47:57 PM »

Is there some runcode or save editing magic I could do to make Anargaia (the system, jump point, station, all of it) to respawn? I was looking forward to fighting it but some npc faction caused it to destruct and vanish before I had the chance, and I'd rather not lose who knows how many hours of progress by loading a much earlier save where it still existed :(
Logged
Pages: 1 ... 47 48 [49]