Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)
I've found a strange bug - when engage the defenses of their society starbase, if you destroy their station, they will retreat, then by some magic their station is still alive and operational. Omw to destroy their station 4th time.edit: no, 4th time clearly wasn't a charm. This time I didn't even understand to what I lost all my capitals. Some sort of abyssal horror fighters I swear. This was the most bs engage in my entire life in starsector and because of the bug above I just feel cheated.edit 2: seriously I don't recommend this mod. If you are a spacer and you search for something interesting for your next playthrough, just don't. Or at least only if you play without Nex.
Some sort of abyssal horror fighters I swear.
Want to note an odd bug i'm encountering. Mercenary fleets that are NOTHING but LoA export hulls.
Is there some runcode or save editing magic I could do to make Anargaia (the system, jump point, station, all of it) to respawn? I was looking forward to fighting it but some npc faction caused it to destruct and vanish before I had the chance, and I'd rather not lose who knows how many hours of progress by loading a much earlier save where it still existed
anyway to get ANY other way to download this mod. i hate nexus mods. simply because this is how it goes when you go there to get a mod1. go to site.2. select manual download3. informed you must have a log in to download.4. log in.5. select manual download (for the second time)6. select "slow download" AKA non paid free option.7. NOTHING HAPPENS.8. click slow download till heat death of universe.9. NOTHING HAPPENS.10.. skip mod because im not paying Nexus to download a mod. especially when i dont use it regularly, and especially when said mod is only going to take a few moments to download (IF IT EVER WOULD ANYWAY)