Alex has mentioned that there won't be a skill revamp until later. We MIGHT get a level cap boost but this is not confirmed as far as I know
I did increase the level cap to 50 for the time being, btw.
A ship-ability I can use when caught in a hyperspace storm would be nice. Maybe something that outright dispels the storm. Or wait, a ship that can capture the storm and use its energy to create antimatter-fuel! That would change the gameplay from avoiding to chasing storms! Awesome.
Hah! That's... almost awesome enough to want to add as a one-off in some way. Like, "spend X days in a row in a storm to finish some kind of storm-analysis mission", say. Then you'd have to find a large enough moving storm to be able to do it.
Speaking of storms, I'd changed how they work. Instead of being a constant CR drain for all ships, there's a chance to hit a single ship with a "storm strike" every couple of seconds. The strike does damage to CR, armor, and hull, and larger fleets attract stronger strikes. Overall, this means that:
1) Supplies/day consumption doesn't shoot up nearly as much, since it's not affecting all of your fleet
2) The overall supply consumption is considerably less, due to the specific numbers involved
3) It occasionally creates some tactical considerations, i.e. a ship you usually depend on is temporarily crippled, without being ruinously expensive
Also removed the sensor profile penalty when caught in one, just to clean it up a bit.