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Author Topic: [0.97a] Weapon Arcs 1.7.2  (Read 156803 times)

Archigo

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Re: [0.95a] Weapon Arcs 1.6.0
« Reply #45 on: July 02, 2022, 01:53:18 PM »

I've submitted a pull request that adds an option to configure the number of range bands the weapon arcs show - with the default setting of 4, the behaviour is unchanged. Personally I have it set to 1, as it helps improve clarity and reduce visual noise.

With rangeBands = 1 (Showing only the outermost)

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rangeBands = 10 (I'm not sure why you would do this)
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rangeBands = 0 (I'm not sure why you would do this either, unless you only care about where your guns are pointing. I might submit another PR with an option to disable the arc edges at some point, because that could be useful.)
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The tweaked mod can be found at https://github.com/Lrizika/WeaponArcsStarsector/raw/master/WeaponArcs.zip

The pull request has been merged into the main branch and is now available.

Thanks for the good work  :)
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Liral

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Re: [0.95a] Weapon Arcs 1.7.0
« Reply #46 on: July 26, 2022, 05:26:37 PM »

I want to apply and extend your mod to display the weapon arcs of a targeted ship.  May I please do so?

KZadBhat

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Re: [0.95a] Weapon Arcs 1.7.0
« Reply #47 on: May 06, 2023, 10:10:22 AM »

Quick test shows that just updating the mod_info.json file, so the gameVersion reads "0.96a" has it working with no problem in the new version. Have not had the chance for extensive testing, and not even sure what all really needs to be tested for, but there's no crashing, and the arcs work fine using Mission mode.
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Archigo

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Re: [0.96a] Weapon Arcs 1.7.0
« Reply #48 on: May 25, 2023, 12:54:31 AM »

Yeah the mod doesn't need any changes.
I've updated the version number for 0.96a.
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Archigo

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Re: [0.95a] Weapon Arcs 1.7.0
« Reply #49 on: May 25, 2023, 12:55:29 AM »

I want to apply and extend your mod to display the weapon arcs of a targeted ship.  May I please do so?

Feel free to do so.
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Roibr

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Re: [0.96a] Weapon Arcs 1.7.0
« Reply #50 on: July 16, 2023, 08:35:47 AM »

it would be really nice if the selected Weapon had a different Color than the rest!

thnx good mod
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KZadBhat

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Re: [0.96a] Weapon Arcs 1.7.0
« Reply #51 on: July 18, 2023, 01:45:06 PM »

The latest version does allow color coding of weapon groups. Although perhaps a highlight color?

Honestly, this has developed well enough I think with a few tweaks, it could become an integral part of the game, rather than a mod.
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Archigo

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Re: [0.96a] Weapon Arcs 1.7.0
« Reply #52 on: February 04, 2024, 09:31:14 AM »

1.7.1 - Updated version number for 0.97a-RC6
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SpiralMatai

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Re: [0.97a] Weapon Arcs 1.7.1
« Reply #53 on: February 10, 2024, 09:30:49 AM »

What does the fourth number do in the color settings? (set to 102 by default) Can't figure it out.
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Archigo

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Re: [0.97a] Weapon Arcs 1.7.1
« Reply #54 on: February 10, 2024, 09:36:45 AM »

It is Red Green Blue Alpha, or in other words it is how strong/transparent the color is.
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digitalizedMind

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Re: [0.97a] Weapon Arcs 1.7.1
« Reply #55 on: March 17, 2024, 08:35:31 PM »

I like it, however I use Alt as the ship system button so it's annoying that there isn't an option to turn that off.
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Archigo

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Re: [0.97a] Weapon Arcs 1.7.1
« Reply #56 on: March 18, 2024, 04:19:03 PM »

I like it, however I use Alt as the ship system button so it's annoying that there isn't an option to turn that off.

In 1.7.2 you can unbind the Alt key
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FreedomFighter

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Re: [0.97a] Weapon Arcs 1.7.2
« Reply #57 on: March 19, 2024, 08:15:34 PM »

I'm I hallucinated or you can press "H" key once as a toggle then press group number instead of having to hold LAlt + Group number in one of the version before?
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Archigo

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Re: [0.97a] Weapon Arcs 1.7.2
« Reply #58 on: March 20, 2024, 02:23:17 AM »

I'm I hallucinated or you can press "H" key once as a toggle then press group number instead of having to hold LAlt + Group number in one of the version before?

That was indeed possible earlier.
You can still use the "h" key by setting it as the toggleKey in settings.
You will have to hold it while pressing the weapon groups though
« Last Edit: March 20, 2024, 02:25:49 AM by Archigo »
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