Awesome as usual, so much for my plans for being productive today ![Smiley :)](https://fractalsoftworks.com/forum/Smileys/default/smiley.gif)
Thank you
![Smiley :)](https://fractalsoftworks.com/forum/Smileys/default/smiley.gif)
Indeed, Gauss is a lot better than HIL even if it were Energy. Just saying I don't feel Energy HIL is god-tier where it still is very behind the actual god-tier anti-shield weapons.
Plus it's still a bit more than 1x Graviton Beam's worth of damage. I don't think it makes it god-tier just because of that difference, especially since it's paid in the loss of 500 anti-armour DPS.
Maybe god-tier is not the right word. 500 unavoidable shield pressure from it at that range just feels like too much. Gauss etc can at least be avoided and there are choices to make re when to raise/lower shields, where the HIL would just completely neutralize anything smaller/that can't out-dissipate it, with not much counter-play. I think it becomes uninteresting; I did indeed try it before settling on the HE damage type.
Same with/without. Dropping me into 30-35 from 60, fullscreen or no, core affinity tweaks (Core2/Java) on OBS or no.
Ah, alright. Maybe just not enough performance for 60, then - as soon as there's even just barely not enough, it'll drop to 30. That it's dropping to 30 with the recording software means that it's vsyncing, though. Could try to force vsync off through the NVIDIA control panel or equivalent.
When you take more officers than you can take you can`t know they AI type(Steady, timid and another.) because you see only "Max officers limit". I dont want to kill one of my officers when i dont know who i take on board.
I'm not sure what you mean - when you rescue an officer from a cryopod, they should just go in your officer list but you can't use them. You should still be able to scroll down to
see them, though.
I laughed at solar shielding, but seeing how dense are hyperspace storms, they appear to be less of a convenience and more of a must... Sometimes I accidentally get into one of the storms and it flings me into another and I'm forced to plow through a screen's worth of lightning.
(Well, it's definitely not a must, since I don't think I've ever gotten it in my playtesting, but, yeah. Big thing is storms do *so* much less damage in terms of supplies, though.)