Ever wish the game would go by quicker while you're flying your lumbering Paragon up to the line of battle? Ever wanted to push "fast forward" while your fleet mopped up the remnants of an enemy fleet? Ever wanted to speed through a trivial Derelicts fight? This mod is for you!
Hold the middle mouse button and the game becomes 2x faster. You can also press the caps lock key to toggle fast mode at your leisure. The B button toggles the slow-down effect of phase systems.
The following are
NOT RECOMMENDED for pitched battles due to causing problems with AI and hit detection: F3 applies a 6x multiplier, and control-capslock causes the game to run in as-fast-as-possible mode.
Controls are fully customizable by editing SpeedUp/data/config/SPEED_UP.json. You can even set custom time scaling factors on separate inputs, if you like.
Change LogVersion 1.2.2 (April 7, 2025)
- Updated for Starsector 0.98a-RC7
- Improved the calculation for calculating dynamic speed multipliers
Version 1.2.1 (March 31, 2025)
- Updated for Starsector 0.98a
- Fixed a logical bug preventing dynamic changes in speed multipliers
Version 1.2.0 (December 23, 2024)
- Added option to make a hotkey disable all other active hotkeys (set "disableOthers" to true in config)
- Added default hotkey, F3 toggles 6x speed
- Added default hotkey, F4 clears all active hotkeys and sets speed to 1x
- Fixed hotkey state persisting after combat (probably affected 1.1.1 and 1.1.2, haven't verified)
- Fixed invalid activate hotkey in config file
- Minor optimizations
Version 1.1.2 (December 11, 2024)
- Cleanup and refactor
Version 1.1.1 (December 11, 2024)
- Cleanup and refactor
Version 1.1.0 (November 17, 2024)
- Added ability to set bullet-time intensity
- Renamed settings file and moved it to the config folder. Legacy settings file is still supported and will be used instead if it exists
- Minor refactor
- Updated for Starsector 0.97a RC11
- Rare crash fix
Version 1.0.1 (February 3, 2024):
- Updated for Starsector 0.97a
- Removed default binding for 6x speed-up
Version 1.0.0 (May 10, 2023):
- Updated for Starsector 0.96a
- Now works in the campaign! Thanks Histidine!
- Caps Lock for 2x speed-up in campaign
- F1 for 6x speed-up in campaign
Version 0.7.2 (December 12, 2021):
- Updated for Starsector 0.95.1a
- Fixed rare no-bullet-time bug
Version 0.7.1 (March 29, 2021):
- Updated for Starsector 0.95a
Version 0.7.0 (December 25, 2020):
- Added "onAtStart" option to flag a speed multiplier option as being enabled by default at the start of combat
- Added "capToFPS" option to limit a speed multiplier to a certain engine frame rate (0.0 to speed up regardless of frame rate)
* Default toggle: Ctrl-Capslock
- Migrated version file to custom host (sigh)
Version 0.6.1 (July 11, 2020):
- Migrated version file to BitBucket
Version 0.6.0 (September 8, 2019):
- Minor optimization
- Added option to disable bullet-time effects (such as phase slow-down)
* Default toggle: B
Version 0.5.2 (May 17, 2019):
- Updated for Starsector 0.9.1a
- Updated mod description with the default controls
- Added option to suppress indicator messages
Version 0.5.1 (November 16, 2018):
- Fixed certain key-combo misbehavior
- Now works when the player isn't piloting a ship
- Works in Starsector 0.9a
Version 0.5.0 (April 24, 2018):
- Initial release