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Author Topic: Das 4. Reich - A Starfarer Mod  (Read 41041 times)

Imp0815

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Re: Das 4. Reich - A Starfarer Mod
« Reply #30 on: March 03, 2012, 10:54:03 AM »

I`m afraid that once the Ironclads campaign if launched your mod wont be compatible with it.


Yeah when that happend i will test it maybe do some compatible changes or just remove that information from the first post...
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SgtAlex86

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Re: Das 4. Reich - A Starfarer Mod
« Reply #31 on: March 03, 2012, 11:28:46 AM »

how did u get ironclads to work with this  :-\
im getting ships missing from ship_data.csv  error
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Imp0815

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Re: Das 4. Reich - A Starfarer Mod
« Reply #32 on: March 03, 2012, 11:41:26 AM »

how did u get ironclads to work with this  :-\
im getting ships missing from ship_data.csv  error

So did you test running the mods alone?

and maybe can you send me the Starfarer.log?
« Last Edit: March 03, 2012, 11:43:20 AM by Imp0815 »
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SgtAlex86

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Re: Das 4. Reich - A Starfarer Mod
« Reply #33 on: March 03, 2012, 12:30:30 PM »

how did u get ironclads to work with this  :-\
im getting ships missing from ship_data.csv  error

So did you test running the mods alone?

and maybe can you send me the Starfarer.log?
:-[ sorry it is the 4.th reich thats causing it... newest version
10653 [Thread-6] ERROR com.fs.starfarer.loading.ShipHullSpreadsheetLoader  - Ship hull spec [skl] not found in ship_data.csv
10653 [Thread-6] ERROR com.fs.starfarer.combat.O0OO  - java.lang.RuntimeException: Fatal: ship_data.csv is missing ships
java.lang.RuntimeException: Fatal: ship_data.csv is missing ships
   at com.fs.starfarer.loading.ShipHullSpreadsheetLoader.super(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.loading.oOoOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.o00000(Unknown Source)
   at com.fs.super.super.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.O0OO.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:619)
10654 [Thread-10] INFO  com.fs.starfarer.loading.scripts.ScriptStore  - Compiling script [data.scripts.plugins.BattleObjectivesFogOfWarPluginImpl]
10675 [Thread-10] INFO  com.fs.starfarer.loading.scripts.ScriptStore  - Compiling script [data.scripts.world.ConvoySpawnPoint]
10740 [Thread-10] INFO  com.fs.starfarer.loading.scripts.ScriptStore  - Compiling script [data.scripts.world.genGermanRaumstation]
10800 [Thread-10] INFO  com.fs.starfarer.loading.scripts.ScriptStore  - Compiling script [data.scripts.world.GermanSpawnPoint]
10801 [Thread-10] INFO  com.fs.starfarer.loading.scripts.ScriptStore  - Compiling script [data.scripts.world.BaseSpawnPoint]
« Last Edit: March 03, 2012, 12:33:45 PM by SgtAlex86 »
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Flex

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Re: Das 4. Reich - A Starfarer Mod
« Reply #34 on: March 03, 2012, 01:14:42 PM »

how did u get ironclads to work with this  :-\
im getting ships missing from ship_data.csv  error

Hey Sgt.,

Please delete the 4.Reich folder and copy the newest version (uploading a new one right now).
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Lictuel

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Re: Das 4. Reich - A Starfarer Mod
« Reply #35 on: March 03, 2012, 02:20:16 PM »

One suggestion that I would like to make concerning the Tiger is to make it slower. First of all the Tiger was on the slower side of a tank-speed-scale ;) but that would also make it easier to hit thus the high armor would be somewhat more justified. Maybe also up the flux each shot of the 88 generates or reduce the size of the capacitor. That would make it more important to really hit with each shot and balance the gun a little more.

I'm aware you are early in the development of this mod ;) which is why i make suggestions, feel free to ignore them, if you don't like them though.
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Imp0815

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Re: Das 4. Reich - A Starfarer Mod
« Reply #36 on: March 03, 2012, 02:47:17 PM »

One suggestion that I would like to make concerning the Tiger is to make it slower. First of all the Tiger was on the slower side of a tank-speed-scale ;) but that would also make it easier to hit thus the high armor would be somewhat more justified. Maybe also up the flux each shot of the 88 generates or reduce the size of the capacitor. That would make it more important to really hit with each shot and balance the gun a little more.

I'm aware you are early in the development of this mod ;) which is why i make suggestions, feel free to ignore them, if you don't like them though.


First thing we like any suggestion and we talk about them anyways.^^
Secound, have you tryed out the newest version? The Tieger is one of the slowest frigats and got realy fast busted by any rockets and bombs also the Bismarck. Its very balanced at the actual state. The flux of the 88 is set so hight that the Tieger can shoot 3 or 4 times before overload.
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SgtAlex86

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Re: Das 4. Reich - A Starfarer Mod
« Reply #37 on: March 03, 2012, 10:57:46 PM »

how did u get ironclads to work with this  :-\
im getting ships missing from ship_data.csv  error

Hey Sgt.,

Please delete the 4.Reich folder and copy the newest version (uploading a new one right now).
thanx works now :3
38cm gun could use some more UMPF! i mean it has less dps than 8cm cannon and thats just ridiculous ^^ (and only 50% more per shot with 20% fire rate..(yes i suck at math sue me)
 :o that 88 gun sound.. is... AWESOME  :D
« Last Edit: March 04, 2012, 01:19:35 AM by SgtAlex86 »
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Lictuel

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Re: Das 4. Reich - A Starfarer Mod
« Reply #38 on: March 04, 2012, 01:41:27 AM »

very possible i missed the newesst version ;), so i guess i stand corrected.
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Imp0815

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Re: Das 4. Reich - A Starfarer Mod
« Reply #39 on: March 04, 2012, 04:36:50 AM »

Quote
thanx works now :3
38cm gun could use some more UMPF! i mean it has less dps than 8cm cannon and thats just ridiculous ^^ (and only 50% more per shot with 20% fire rate..(yes i suck at math sue me)
 :o that 88 gun sound.. is... AWESOME  :D

i look for a better sound for the 38cm gun, just found a new collection of AWNSOME sounds. ^^
The 38cm guns do 2x1500dmg so with a broadside you do 4x3000dmg = 12000dmg i think the fire rate is justified with that. :P

Today we try to implement a Horten Fighterwing and maybe an Ostwind FLAK panzer!
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SgtAlex86

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Re: Das 4. Reich - A Starfarer Mod
« Reply #40 on: March 04, 2012, 05:19:16 AM »

Quote
thanx works now :3
38cm gun could use some more UMPF! i mean it has less dps than 8cm cannon and thats just ridiculous ^^ (and only 50% more per shot with 20% fire rate..(yes i suck at math sue me)
 :o that 88 gun sound.. is... AWESOME  :D

i look for a better sound for the 38cm gun, just found a new collection of AWNSOME sounds. ^^
The 38cm guns do 2x1500dmg so with a broadside you do 4x3000dmg = 12000dmg i think the fire rate is justified with that. :P

Today we try to implement a Horten Fighterwing and maybe an Ostwind FLAK panzer!
yeah didnt really think it as whole ships balance...  but per barrel its bit weaker than 88 :/ (although if it were buffed 1 battleship would maul whole fleets... ^^)
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Imp0815

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Re: Das 4. Reich - A Starfarer Mod
« Reply #41 on: March 04, 2012, 09:57:45 AM »

Update!
[attachment deleted by admin]
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Upgradecap

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Re: Das 4. Reich - A Starfarer Mod
« Reply #42 on: March 04, 2012, 12:02:49 PM »

That much irony?? A heart on it and it kills anything? Very ironic :D
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Imp0815

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Re: Das 4. Reich - A Starfarer Mod
« Reply #43 on: March 04, 2012, 01:13:12 PM »

That much irony?? A heart on it and it kills anything? Very ironic :D


Thats just a masterpice of photo shopping ;P
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Imp0815

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Re: Das 4. Reich - A Starfarer Mod
« Reply #44 on: March 06, 2012, 01:32:17 PM »

Got many work at the moment, next update will come on weekend.
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