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Author Topic: [0.97a] Mayasuran Navy 11.0.0 RC1  (Read 705796 times)

Knight Chase

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Re: [0.95.1a] Mayasuran Navy 8.3.8 RC3
« Reply #570 on: November 28, 2022, 12:25:17 PM »

I just want to check, because these numbers seem off. Are the built in Heavy Ion Lances on the Scaramouche/(M) meant to have 15,000 damage? The codex listing for the weapon lists a (still high but more reasonable) 1,800 damage. I've double checked that I'm on the latest 8.3.8 RC3 release as well. Wondering if it's a bug or a feature. Those things evaporate anything they get in range in to the point where I don't want to use the ship, sadly.
Oh woops, there's an extra 0 at the end let me push a patch.
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Supereor

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Re: [0.95.1a] Mayasuran Navy 8.3.8 RC3
« Reply #571 on: December 13, 2022, 04:31:40 PM »

My game crashes on startup whenever I try to use this mod with the Linux version of Starsector.  Works just fine with the Windows version, however.
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TheDeviL234

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Re: [0.95.1a] Mayasuran Navy 8.3.8 RC3
« Reply #572 on: December 15, 2022, 08:20:58 AM »

My game crashes on startup whenever I try to use this mod with the Linux version of Starsector.  Works just fine with the Windows version, however.
The issue is with sprite filenames and their references in code. Linux is case-sensitive whereas windows is not.
To get the mod working you will have to rename 1 file located in mayasuran navy/graphics/mayasura/ships/
MSS_Superdes.png ---> MSS_SuperDes.png

Supereor

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Re: [0.95.1a] Mayasuran Navy 8.3.8 RC3
« Reply #573 on: December 15, 2022, 05:04:01 PM »

My game crashes on startup whenever I try to use this mod with the Linux version of Starsector.  Works just fine with the Windows version, however.
The issue is with sprite filenames and their references in code. Linux is case-sensitive whereas windows is not.
To get the mod working you will have to rename 1 file located in mayasuran navy/graphics/mayasura/ships/
MSS_Superdes.png ---> MSS_SuperDes.png
That did it, it works now!  Thank you!
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Droll

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Re: [0.95.1a] Mayasuran Navy 8.3.8 RC3
« Reply #574 on: January 09, 2023, 10:43:44 AM »

My game crashes on startup whenever I try to use this mod with the Linux version of Starsector.  Works just fine with the Windows version, however.
The issue is with sprite filenames and their references in code. Linux is case-sensitive whereas windows is not.
To get the mod working you will have to rename 1 file located in mayasuran navy/graphics/mayasura/ships/
MSS_Superdes.png ---> MSS_SuperDes.png
That did it, it works now!  Thank you!

I'm going to add that the mod searches for MSS_SuperDes.png but also looks for MSS_Superdes_Elite.png. That inconsistent capitalization made me "fix" the latter which caused a crash too. Just a warning that inconsistent capitalization like this is going to cause problems on linux.
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Tigasboss

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Re: [0.95.1a] Mayasuran Navy 8.3.8 RC3
« Reply #575 on: January 11, 2023, 06:14:25 PM »

Just wanted to say that this is my fav mod both lorewise and shipwise, it has great designs and i love the mayasurans rising up against the hegemonkeys. My only complaint is the fact that the Mokorran has a ballistic large mount instead of an energy one like his smaller brother Winghead :v. Besides that great mod!
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Knight Chase

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Re: [0.95.1a] Mayasuran Navy 8.3.9
« Reply #576 on: January 26, 2023, 01:27:01 AM »

WELCOME TO MAYASURA

https://github.com/KnightShii/Starsector/raw/master/Mayasuran%20Navy%208.3.9%20RC2.zip

8.3.9 RC2
-Renamed Mammoth in files to Onbu Railgun, this makes it so that when you select the Onbu Railgun in the hullmod thing, it shows you bright yellow texture
-Adjusted Onbu Railgun sound lower to half volume
might still be loud, haha
-Changed Spartan filename to MSS_Spartan.png and elite Version to MSS_Spartan_Elite.png
this should fix the linux version, I apologize!

8.3.9
-Added in weapon swapping to Skysplitter (M)
Base Weapon for the Skysplitter is the Avenger
Secondary Weapon is the Mark IX Rotary Autocannon, which is the Avenger but kinetic.
Tertiary Weapon is the Tiger Grenade Launcher which fires high explosive grenades that explode on proximity or max range. Use with ballistic configuration or ITU to maximize range and firepower.
Quaternary Weapon is the Onbu Railgun, which is a massive double barreled fragmentation railgun that shoots really fast and destroys hull on impact.

-Added in system swapping to Skysplitter (M)
Base Version of the Skysplitter is the SPEED CONFIGURATION, with Infernium Burn as its main system.
Version B of the Skysplitter is the ENERGY CONFIGURATION, which swaps out the system to High Energy Focus and swaps the medium mounts out for energy mounts. (Do note you'll have to click on and off of the ship for it to work in the refitting screen.
Version C of the Skysplitter is the OVERDRIVEN CONFIGURATION, which swaps out the system to Safeties Switch and gives it a COOL paintjob.
Version D of the Skysplitter is the BALLISTIC CONFIGURATION, which swaps out the system to Accelerated Ammo Feeder.

-Added in new fighter wing, Aznable.

Spoiler




[close]

« Last Edit: January 26, 2023, 06:57:13 PM by Knight Chase »
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Killsode

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Re: [0.95.1a] Mayasuran Navy 8.3.9
« Reply #577 on: January 26, 2023, 12:23:57 PM »

My oh My~ Are those new fighters armaa styled? I'll have to get my hands on a skysplitter-M pronto
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Killsode

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Re: [0.95.1a] Mayasuran Navy 8.3.9 RC2
« Reply #578 on: January 27, 2023, 01:18:24 AM »

New patch?
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Psyentific

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Re: [0.95.1a] Mayasuran Navy 8.3.9 RC2
« Reply #579 on: January 27, 2023, 02:24:29 AM »



A high-damage, high-velocity, twin-linked frag 'railgun' that actually shoots a jet of plasma.
Now where have I seen this before...?



Did VIC steal the Onbu prototypes and reverse-engineer them into the Laidlaw guns? Or did Mayasura steal a Heavy Laidlaw to make it better?
Either way, I'm sure VIC's legal flotillas have already been dispatched.
« Last Edit: January 27, 2023, 02:26:04 AM by Psyentific »
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radekplug

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Re: [0.95.1a] Mayasuran Navy 8.3.9 RC2
« Reply #580 on: January 29, 2023, 05:18:59 AM »

Time to drop catgirl virus on mayasura. :)
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JaKinGs

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Re: [0.95.1a] Mayasuran Navy 8.3.9 RC2
« Reply #581 on: February 02, 2023, 02:15:23 AM »

Hello, I am a Chinese guy and my friend and I always like your work very much. Now I want to translate it into Chinese, and I hope to get your authorization. Thank you.
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Knight Chase

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Re: [0.95.1a] Mayasuran Navy 8.3.9 RC2
« Reply #582 on: February 02, 2023, 03:28:48 AM »

Hello, I am a Chinese guy and my friend and I always like your work very much. Now I want to translate it into Chinese, and I hope to get your authorization. Thank you.
Yes, go ahead
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I run a mostly variety stream at
https://www.twitch.tv/knightchasevr
Hope to see you there sometime!
Follow my twitter at https://twitter.com/PanzerCrusader for mod updates. AND JOIN THE #1 GAMER DISCORD AT
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Psyentific

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Re: [0.95.1a] Mayasuran Navy 8.3.9 RC2
« Reply #583 on: February 02, 2023, 04:00:34 PM »

Time to drop catgirl virus on mayasura. :)
you cannot virusbomb the mayasurans. it will only make them stronger.
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RenegadeCEO

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Re: [0.95.1a] Mayasuran Navy 8.3.9 RC2
« Reply #584 on: February 06, 2023, 01:31:30 AM »

Just tried to run the new patch (8.3.9 RC2) after having been playing a game with 8.3.8 RC3 and I get the attached error.

Is the new version supposed to be compatible with save games running old version or did i find a lovely bug?
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