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Starsector 0.97a is out! (02/02/24)

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Author Topic: [0.97a] Hazard Mining Incorporated (Thumper Ed., 0.3.7b)  (Read 605304 times)

Oni

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Re: [0.96a] Hazard Mining Incorporated (Debloatening? Ed., 0.3.6a)
« Reply #645 on: September 10, 2023, 02:24:04 PM »

.... In my opinion, on the whole this could easily be trimmed down to something like a dozen weapons whitout really losing anything too important (well, other than all the work that went on them during these years, which of course has value in itself and is no trivial matter).....
Well if Alfonzo ever does decide to "trim the weapons list", they could always put the cut ones into a separate add-on optional weapons pack so the work doesn't go to waste.
« Last Edit: September 10, 2023, 02:34:55 PM by Oni »
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Kadatherion

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Re: [0.96a] Hazard Mining Incorporated (Debloatening? Ed., 0.3.6a)
« Reply #646 on: September 10, 2023, 11:45:49 PM »

Well if Alfonzo ever does decide to "trim the weapons list", they could always put the cut ones into a separate add-on optional weapons pack so the work doesn't go to waste.

Sure, that would be the best of both worlds. Although I guess it could become a bit unwieldly to manage, given he'd also have to maintain two different sets of ship variants (to account for the different loadouts, one with the full complement of custom weaponry and the trimmed down one). It would be quite a bit of work. I'd definitely welcome that as a solution for every taste though!
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Zr0Potential

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Re: [0.96a] Hazard Mining Incorporated (Debloatening? Ed., 0.3.6a)
« Reply #647 on: September 11, 2023, 12:27:31 AM »

Well if Alfonzo ever does decide to "trim the weapons list", they could always put the cut ones into a separate add-on optional weapons pack so the work doesn't go to waste.

Sure, that would be the best of both worlds. Although I guess it could become a bit unwieldly to manage, given he'd also have to maintain two different sets of ship variants (to account for the different loadouts, one with the full complement of custom weaponry and the trimmed down one). It would be quite a bit of work. I'd definitely welcome that as a solution for every taste though!

Yeah, no offense but some of them like the Toother Autocannon is something I could live without compared to the others (again, no offense)
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Network Pesci

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Re: [0.96a] Hazard Mining Incorporated (Debloatening? Ed., 0.3.6a)
« Reply #648 on: September 26, 2023, 02:30:33 PM »

I have been getting a crash lately on a couple of fights in my latest HMI playthrough.  In particular a randomly generated FANG deserter bounty is consistently giving me this crash when I fight it, although I've seen it intermittently throughout my campaign.  It's possible that I updated something incorrectly, so I included a screenshot of my mods folder in case it's something on my end.



Last bit of starsector.log
319398 [Thread-9] INFO  sound.H  - Playing music with id [battle_ambience_01.ogg]
319693 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Weapon spec [hmi_canister_flak] not found!
java.lang.RuntimeException: Weapon spec [hmi_canister_flak] not found!
   at com.fs.starfarer.loading.Q.Ô00000(Unknown Source)
   at com.fs.starfarer.combat.systems.OoOo.<init>(Unknown Source)
   at com.fs.starfarer.loading.specs.oO0O.createSystem(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.<init>(Unknown Source)
   at com.fs.starfarer.loading.specs.oooo.o00000(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.instantiateForCombat(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.o00000(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.deploy(Unknown Source)
   at com.fs.starfarer.combat.ai.admiral.DeploymentManager.Ôo0000(Unknown Source)
   at com.fs.starfarer.combat.ai.admiral.DeploymentManager.Òo0000(Unknown Source)
   at com.fs.starfarer.combat.ai.admiral.DeploymentManager.Õo0000(Unknown Source)
   at com.fs.starfarer.combat.ai.admiral.BaseBattleStrategy.super(Unknown Source)
   at com.fs.starfarer.combat.ai.admiral.AdmiralAI.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
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XM16E

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Re: [0.96a] Hazard Mining Incorporated (Debloatening? Ed., 0.3.6a)
« Reply #649 on: October 14, 2023, 10:35:54 PM »


I have been getting a crash lately on a couple of fights in my latest HMI playthrough.  In particular a randomly generated FANG deserter bounty is consistently giving me this crash when I fight it, although I've seen it intermittently throughout my campaign.  It's possible that I updated something incorrectly, so I included a screenshot of my mods folder in case it's something on my end.

Your [hmi_canister_flak] is obviously missing.
A quick file search leads me to "hmi_canister_flak.wpn" in my "mods\HMI_Supervillains\data\weapons" directory.
if your "hmi_canister_flak.wpn" is not there, then delete HMI_Supervillains folder from your mod folder, redownload it, and reinstall the mod.
« Last Edit: October 14, 2023, 10:37:35 PM by XM16E »
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Network Pesci

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Re: [0.96a] Hazard Mining Incorporated (Debloatening? Ed., 0.3.6a)
« Reply #650 on: October 15, 2023, 02:38:19 AM »

Well, thanks for that, no idea how that happened.  I guess my download could have gotten corrupted?
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Wyvern

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Re: [0.96a] Hazard Mining Incorporated (Debloatening? Ed., 0.3.6a)
« Reply #651 on: October 19, 2023, 09:02:49 PM »

Getting another crash with HMI Supervillains used on its own: If you learn the fury_s blueprint, it will crash the game upon mouseover in your blueprints list.

Similarly, if you use console commands to add one to your fleet, then open the fleet screen, the game will immediately crash.
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Wyvern is 100% correct about the math.

Argonautis

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Re: [0.96a] Hazard Mining Incorporated (Debloatening? Ed., 0.3.6a)
« Reply #652 on: October 25, 2023, 07:06:33 AM »

Is the update (0.306.b) from Discord safe to use in an savegame that I have 0.3.6a versions from here?
And btw why the split?
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Maethendias

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Re: [0.96a] Hazard Mining Incorporated (Debloatening? Ed., 0.3.6a)
« Reply #653 on: November 06, 2023, 05:42:46 AM »

i dont know why, but my game lacks the remnant weapon versions, at least on bar forge events
« Last Edit: November 07, 2023, 12:19:30 AM by Maethendias »
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SCMDR_Aramantha

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Re: [0.96a] Hazard Mining Incorporated (Debloatening? Ed., 0.3.6a)
« Reply #654 on: December 10, 2023, 02:55:14 PM »

Hi, so I want to find the Mess system

But where can I find the hints to their location?
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Brainwright

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Re: [0.96a] Hazard Mining Incorporated (Debloatening? Ed., 0.3.6a)
« Reply #655 on: December 11, 2023, 08:47:41 PM »

It's not really hidden.  Just cruise through HMI space.
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Killsode

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Re: [0.96a] Hazard Mining Incorporated (Debloatening? Ed., 0.3.6a)
« Reply #656 on: December 11, 2023, 11:02:11 PM »

Hi, so I want to find the Mess system

But where can I find the hints to their location?

Believe they're typically in the north end of the sector. There's a couple systems added by HMI that have semi-consistent spawn locations.
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fishinabathtub

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Re: [0.96a] Hazard Mining Incorporated (Debloatening? Ed., 0.3.6a)
« Reply #657 on: December 12, 2023, 02:19:08 PM »

This is my first HMI playthrough and I just ran into the mess. When I first ran into them I got jumped expecting normal [REDACTED] and wiped out in seconds. Do they give unique loot or is there something unique worth fighting for in that system? I've read that they drop Ai cores and something that can be sold for a lot of but  I can always get cores or money elsewhere.
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Network Pesci

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Re: [0.96a] Hazard Mining Incorporated (Debloatening? Ed., 0.3.6a)
« Reply #658 on: December 12, 2023, 10:23:19 PM »

I wouldn't say they're tremendously worth fighting if you find the main Mess system in the HMI cluster of civilized systems.  They drop some loot that can be worth a lot of credits in the right place but nothing game-breaking.  There are ways to make fighting them easier/trivial depending on what all mods you're using.  I believe the Ionos is in the Supervillain pack these days and if you want a vanilla solution you can have some decent luck with
Spoiler
360-degree shielded craft.
[close]

There's also a secret system
Spoiler
with even worse Mess ships that spawn in the outer reaches, I've always found them on the north side of the sector map, and you can tell the system by the slightly different warning beacon it has compared to vanilla warning systems. 
Spoiler
This system has a boss fight that can get you something unique.
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ArXen42

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Re: [0.96a] Hazard Mining Incorporated (Debloatening? Ed., 0.3.6a)
« Reply #659 on: December 31, 2023, 10:27:06 AM »

I have a question about some unexpectedly hard DomRes encounter I've had, putting it it in spoiler just in case.

Spoiler
So in Manchester there is a bunch of guardian posts scattered around the system. I've disposed of most of them quite easily, however there was one guardian post close to the star that gave me a real trouble - I've probably spend a dozen or two attempts trying to beat it without losing most of my capitals.

Contrary to other sites in the system this one had DomRes hammerheads, Eagles and also Object 301's. Eagles and 301's specifically gave me a lot trouble because they had tremendous amount of defense.
I have what I'd consider to be a close to the endgame fleet, mostly of vanilla ships: Paragon, pirate bounty Onslaught, automated Onslaught, LTA Concierge, Astral, two Odysseys, a few good cruisers like Champion, Apogee, HMI Weaver and others. Most have 3 built-in hullmods and lvl 5 officers (though their skills are somewhat random). Also have Ziggurat, but didn't want to use it.

However, they all got just mowed down by a few DomRes cruisers, at least with battle size 400 preventing me from deploying many capitals at once. I've tried various compositions and starting orders from the fleet I had, but no matter how hard I tried to set up my defense line, they inevitably got overwhelmed and destroyed. The eagles and 301's just didn't want to die, easily tanking many tachyons and bombing runs to the face.
I only managed to win it without abusing AI by throwing most of my ships at them, usually using both Paragon and Onslaughts, along with many smaller ships. Ended up cheesing it by using a single safety overridden monitor to break their AI and pull most of them away from my firing line, giving it time to deal with them few at a time, but that felt cheaty.
[close]

If anyone else had this encounter, is it really hard or is my fleet composition just utterly inefficient for dealing with late game threats and you easily managed this with properly built vanilla ships?
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