The midline is a pretty jack of all trade for me. Most of the crafts are better than low tech. Most ships have very good speed and more responsive for players that like to micro. It mostly mounts Balistic and Energy weapon which, at the right combination, is superior to pure Energy. Lack of armor and not so good shield probably its only downside. It still lacks more capitals though. I would wish for Sindrian to get one of their own and Trader to get a huge capital trade ship.
I definitely want to do that at some point alongside the aforementioned Sci-Corps capital. Midline battleship for LG and probably a midline dedicated carrier for Trader Guilds with a larger than average cargo bay. Then maybe even a dedicated lowtech missile carrier for the Diktat/Independents to round out the lineup. Obviously drawing/designing those will take plenty of time hah.
As for midline ships, Heron is super dope right now. Eagle is great all around (I should have one less craft slot). Conquest is still not that great but it's cheap to deploy more (It could get up to 4 craft slots from the look of the huge bay hangars it has)
Honestly, I gave it 4 simply because it makes it seem more like a Star Destroyer.

I suppose it's weird that the Conquest only has 2 when comparing. Same thing with the Pillager.
No, no officer. I think the speed boost ability makes it tends to go forward? Not too sure but really needs to micro a lot for this ship. As for the other spec, I think it's a pretty OK ship my setup with no pilot can kill an Onslaught with a bit of a close call due to the crazy behavior of face tanking ballistics.
Hmm ok well as far as the speed boost AI that should be improved in the next Starsector release, but I'll see if the arc corrections help as well.
I was thinking if it doesn't really work out, how about make it a close quarter missile with 800 range, short gun, with very fast missile speed.
It's an option but that's kind of stepping on the Heavy Rapiers toes a bit.
I never had a Dreamcast lol. Only a Famicom.
Nice, NES was a fantastic system! One of these days I am going to get ROMs for a lot of the old games I used to play when I was a child. Some of the more obscure IPs that never made it to 3D and faded are still a lot of fun.
- AI doesn't do a good job side scraping in Conquest due to some forward facing weapon take priority. I think if the large mounts are on both sides like the original, it would work better.
They would be better for dps but not for AI. It makes the AI constantly turn back and forth which really messes with accuracy even for beams. You can build it into a "one side" broadside ship like vanilla does, but aesthetically I'm really not a fan of that.
Just in general I haven't really done much with the Conquest. It's probably worth another pass with all the weapon changes. Since it has only a small amount of surface space for additional weapon mounts, I'll probably adjust its speed and flux stats as a start.