Something I wonder about is crappy(?) fighters with ground support packages.
Sci-corp is absolutely dominating my save. Can't argue with TriTach's Paragon but bloody hell I love the Epiphanies, and since I liked their ships so much I decided to hell with it and made an alliance. They were friends with the Archean order but my starting world sort of spawned in with the Archean's so I couldn't keep them in. Perhaps our purple friends might have had to do with that scientific might.
Is fighters with ground support package possible? Since it's on the ship as a fighter instead of the ship hull itself I'm not sure it would be recognized during that calculation. As a concept though I wouldn't mind trying it out, though I think I would want to reduce the effect but make it stack with ground support package to avoid the potential risk of making the Valkyrie obsolete.
Regarding faction balance using Nex, I have to be totally honest here:
I don't really know the ins and outs of Nex, so... possibly? I have to assume there is likely some chance involved with faction dynamics anyway, so that could be a factor here.
Hey sorry for the late reply but thanks for fixing it, and ya it seemed like only them at the time. I'll give it a run with a few new factions tossed into the ring here in abit.
As for the others talking about the order kicking ass over others, mine are currently on the back foot after having three raids/invason's on the capital system shattering them.
No problem and if you run into anything else let me know. I appreciate it.
Ah, good, it helps to know it can happen to the Archean Order too. Are you running a random-generated game with Nex or the core worlds playthrough?
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Generally in this regard, though, an update regarding faction industries and resources for the next release with some transparency for design goals: (Is this helpful or too much detail?)
Since I'm reworking the economy anyway to separate out industries over the market size cap, naturally this is a good time to try and make it as balanced as I can from the perspective of faction market share, market size, and resource access, etc. The first pass was mostly a compatibility placeholder until I better understood the .9 market system. I originally wanted to, at least generally, retain the original resources from .8 markets - which operated differently. I've spent some time tinkering with the market balance in the TC in order to hopefully create fun, balanced, nex campaigns.
A secondary design goal here is to make the player's choice of where to raid/invade more interesting. One way to do this is to isolate out resource types among multiple colonies in order to make some new factions slightly more vulnerable to tactical sabotage of their resource acquisition. Another way: balance resources so that some factions have weaker overall market share in some resource types and stronger share in other types- to create some small trade dependencies in the ecosystem depending upon differing factors and events. (Ideally anyway... disclaimer: hopefully I didn't break things too bad, haha)
Some detail:
Sci-Corps has a couple more markets added for this purpose, and the size of some markets and their resources/industries have been reworked. (They can actually field the Astral in their fleets now, as intended). This also includes some independent markets they interact with.
Luddic Church has had a slight revamp of Meiros and has another military market added with access to fuel production and heavy industry (blasphemy!
) so they can produce more capital power upon the campaign map. This also lets me write some cool lore to justify those resources, so that's a nice bonus!
Archean Order, Adamantine Consortium, and pirates: I didn't add any markets- but revamped market size, resource access, resource quality per market, and the raid-ability of some of their markets to various degrees. (Side note: Ilyss, lore-wise, is a resource treasure trove, so it still has really good resource conditions. The size of the market has been halved for a net loss to compensate, however, so the Archean Order doesn't have too large of an impact to the overall market share.)
These changes are under the assumption that, in Nex, market share matters more to faction dynamics (and I would guess resources do too?) and sticking to market sizes within vanilla faction comparisons will hopefully avoid any unintended imbalances within the 4x layer. Since the Adamantine Consortium is an evil faction, lore wise, I'm not 100% set on where to keep them, power-wise. Iirc, I believe I made them aggressive and tend to make war with everyone in the nex config, so giving them a slight advantage as a tier 3 enemy might be the way to go there. I just don't want them rolling over the whole sector every campaign, either.
These changes will likely take a lot of testing. I want to try and have a stable release (within reason) so I may take some extra time in this case for the sake of limiting the number of times saves are broken by bugs I have to fix down the line with updates I can't hotfix. I'm not sure exactly how long this will take, but I'll post progress updates here as they seem relevant.