If I go to an abandoned station with no skill, I can only destroy it and loot the debris, and I get nothing but junk, or maybe one rare item.
This is one of the reasons why I removed the level caps in Rebal; I don't want to play a character that's so gimped at the high end that they somehow cannot salvage, even with a giant fleet.
I really feel should happen is that:
1. Salvaging takes time (like installing a Comm Sniffer).
2. Skills, crew numbers and Rigs should reduce the time spent, not the loot you get at the end. Realistically, the loot's all there; it's just how long it would take to get it.
Sure, this means that, in unpopulated Systems with great abandoned stuff, we get Monty Hauls, if we're willing to sit around long enough (but that's preventable by having even those Systems see some Pirates / Scavengers show up).
So make it cost several days of time for the speculative act of looting without skills or Rigs; the amount of time should be dependent on the size of the loot pile; maybe an abandoned Station takes a week, whereas a Cache takes an hour. Then there's a big benefit to using same, if there is time pressure in the game design, but it's not flat-out prohibitive to ignore that part of Industry. Given that we're all expecting more Skills in Industry... if the level cap stays in place, this problem will get worse, not better.