Gates must be activated; once activated, you can travel between activated gates.
Thanks to: Wispborne (for latest update), LazyWizard (for console commands and example source)
Latest version: 1.0.0
Download:
https://github.com/ken-c/Active-Gates/releases/latestSource:
https://github.com/ken-c/Active-GatesChangelog for 1.0.0:
Thanks for Wispborne for updating the following:
Works with Starsector 0.9a (previous version did also).
May now jump to any activated gate.
Activation cost changed; can be modified via settings.json.
Smoothed numerous rough edges, such as wording and navigation within the dialog.
Now displays the fuel cost per jump.
General code refactoring. Added IntelliJ project, converted to Kotlin.
Changelog for 0.2.0:
Fuel cost now dependent on distance.
Reduce fuel cost multiplier to 1.
Can select from up to 5 of the closest systems with activated gates.