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Author Topic: [0.97][WIP] United Aurora Federation 0.75c ( Hotfix 3 )  (Read 805736 times)

Artarion

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Re: [0.96][WIP] United Aurora Federation 0.74a1
« Reply #930 on: September 07, 2023, 07:20:36 AM »

Wow this faction really does annihilate other vanilla and modded factions as well. Ships seemingly imba, but fleets are insanely chonky by pure quantity as well. They're pacifist, but it's doesn't really work because idk, there's no even official war*. Formed alliance, they sent me their 2 STGs to protect my system, holy ***. It's kinda too OP for a portrait pack.

Also am I really must be comissioned in order to place a dammit bakery on my planet or alliance is still the way to go? I was turned by 180, however I swear that tooltip said I could request a permission if in alliance.

Also where the hell is the diplomacy bureau? Can't get a quest anymore. Please help.

upd: Seemingly this was a wrong thread (Mods -> Modding), only now I found about that.
upd2: ...or was it? There's no main thread.
Bureau is on Vermilion indep station. For bakery and access to anything past first contact really you need commision, but you can form alliance first, then ask Nia for a commision.
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Nick9

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Re: [0.96][WIP] United Aurora Federation 0.74a1
« Reply #931 on: September 07, 2023, 07:55:43 AM »

Quote from: Artarion
you need commision
Saturation bombardment it is then.

Didn't know about the bureau since Vermilion is independent.

Thank you for answering!
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fishie

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Re: [0.96][WIP] United Aurora Federation 0.74a1
« Reply #932 on: September 08, 2023, 12:40:32 PM »

(snip)
« Last Edit: September 11, 2023, 02:19:04 AM by fishie »
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Nick9

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Re: [0.96][WIP] United Aurora Federation 0.74a1
« Reply #933 on: September 10, 2023, 02:02:17 AM »

Aight, so I finally did come down to an opinion (ik, no one asked, but why not to post it anyway?)

This faction desperately needs a +- equivalent in balance antagonist. This could be damn cool. So far there's none.

The problem if you are getting comissioned with this faction is just that it's so unnecessary strong that you are out of something to do, there's no challenge for this faction, no reason to fight alongside. It's boring and tedious to grind relationships with every contact in order to unlock more ships (some that are lack of blueprints, omega v2 basically), but even getting them is pointless.

The second side of that problem is that if you ever decide to fight against this faction, it feels totally unfair. Hegemony and remnants can go smoke in their little corner and cry about. Though this is an interesting endgame scenario.

For the reasons above, despite being arguable the most quality mod in terms of design, it's... not the most fun mod that I've played with. It more feels like that it's just a personal faction of some player rather than a real in-game faction.
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Artarion

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Re: [0.96][WIP] United Aurora Federation 0.74a1
« Reply #934 on: September 10, 2023, 04:56:44 AM »

Aight, so I finally did come down to an opinion (ik, no one asked, but why not to post it anyway?)

This faction desperately needs a +- equivalent in balance antagonist. This could be damn cool. So far there's none.

The problem if you are getting comissioned with this faction is just that it's so unnecessary strong that you are out of something to do, there's no challenge for this faction, no reason to fight alongside. It's boring and tedious to grind relationships with every contact in order to unlock more ships (some that are lack of blueprints, omega v2 basically), but even getting them is pointless.

The second side of that problem is that if you ever decide to fight against this faction, it feels totally unfair. Hegemony and remnants can go smoke in their little corner and cry about. Though this is an interesting endgame scenario.

For the reasons above, despite being arguable the most quality mod in terms of design, it's... not the most fun mod that I've played with. It more feels like that it's just a personal faction of some player rather than a real in-game faction.
Well, for antagonist you can use other faction mods (who stops on one mod?). Iron Shell, PAGSM, Interstellar Imperium, etc. You can install Tahlan Shipworks mod, it has a bunch of different cool ships and faction that after some time starts use VERY strong ships.
For a contacts relations grind - you only need Nia 50+ points to all access(more if you want her blessing for romancing Solvernia lol) and both queens 100 for supercapitals and royal Rillau(and coulpe addition markets with ships you can get at simple military market). All other ships availble for simple faction relations even without commision. Yamato and Masoko contacts mostly for money and something to do.
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Texas Redhawk

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Re: [0.96][WIP] United Aurora Federation 0.74a1
« Reply #935 on: September 10, 2023, 05:03:54 AM »

This faction desperately needs a +- equivalent in balance antagonist.

That's precisely why I keep Legio active in my savefiles... When the Daemon ships start getting deployed you can relentlessly indulge in Late-stage Semibreve Syndrome and not even remotely feel bad.

Ryxsen1421

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Re: [0.96][WIP] United Aurora Federation 0.74a1
« Reply #936 on: September 10, 2023, 05:42:17 AM »

For the reasons above, despite being arguable the most quality mod in terms of design, it's... not the most fun mod that I've played with. It more feels like that it's just a personal faction of some player rather than a real in-game faction.

Spot on, it is my personal faction with lore and setting borrowed from my main project. I officially claimed it does not belong in Starsector nor Persean Sector and the main goal is to find a way to allow them to return home. You must understand the whole mod were created under the guise of live testing assets and mission planning. That's why the lore was scrambled intentionally because they weren't in there in the first place! As the mod author, all I care is just world building and drawing things for the character I cherished for this mod; the queen.

Unfortunately that seems to be the case, I have my fair share of feedbacks where people stated UAF's playstyle isn't really that fun and there are others better than mine. That's fine! I'm happy to serve a niche and become an option for the player to install or not.

I'ma put it this way. You establish the Persean Sector as you see fit and play with the sandbox you created. Everyone have their own ways of understanding and mediating between balance and fun. Balance can always be changed by altering the numbers and I tend to listen to my fellow fans, players and other friendly modders beforehand.
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Texas Redhawk

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Re: [0.96][WIP] United Aurora Federation 0.74a1
« Reply #937 on: September 10, 2023, 07:03:11 AM »

The UAF is by far my favorite faction in Starsector, especially in terms of fleet doctrine. I don't always play with UAF active because otherwise I tend to semibreve first and ask questions never as my primary response to major problems, but UAF got me into Starsector and I always wind up coming back to them eventually.

Keybindet

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Re: [0.96][WIP] United Aurora Federation 0.74a1
« Reply #938 on: September 10, 2023, 09:50:10 AM »

yes but i wish there were 2-3 more destroyer class combat ships
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Texas Redhawk

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Re: [0.96][WIP] United Aurora Federation 0.74a1
« Reply #939 on: September 10, 2023, 10:06:51 AM »

yes but i wish there were 2-3 more destroyer class combat ships

I do agree that the UAF could use a few destroyers - the Lovela being downgraded to a frigate was rather unfortunate, since it was much more useful in its previous form. I can understand why UAF doctrine doesn't bother with destroyers though.

Edit: Also, a request/suggestion. Could we get a male and a female portrait of generic, faceless full-helmet UAF fighter pilots for use with Arma Armatura's WINGCOMM? Something like this portrait, or this one.
« Last Edit: September 10, 2023, 08:09:40 PM by Texas Redhawk »
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sirxdaemon

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Re: [0.96][WIP] United Aurora Federation 0.74a1
« Reply #940 on: September 10, 2023, 04:41:16 PM »

I would say I'm in the late-game and from what I've gathered, it seems like PD weapons are the best options in terms of warship loadout. I'm mostly running Triyias and Swaras, with maybe some Reina IIs, and Weiss IIIs for ships with large turrets. S-modded Stabilized Shields and having Hardened Shields, along with the efficiency of PD weapons allow me to close the gap if need be and then just face-tank a win, typically punching above the ship's weight. Even with something like the Maisya(SP), I opted to use all Merupakas, save for 2 Chorus AAMs. And an empty medium turret, which I may rethink later. There are other details as well, like elite Point Defense being a must, but in terms of UAF weapons, I feel like non-PD weapons aren't viable options and could use more balancing?

Maybe I'm just wrong and others can share some of their builds that don't rely mainly on PD weapons?
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Hussar1683

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Re: [0.96][WIP] United Aurora Federation 0.74a1
« Reply #941 on: September 14, 2023, 02:35:08 PM »

I have an issue where I have found Solvernia's fleet wayyyy outside the map bounds just roaming aimlessly and not anywhere near New auroria which is where she is normally stationed and stays there. If possible does anyone know of a command of how to reset/teleport her back to new auroria?
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hidefreek

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Re: [0.96][WIP] United Aurora Federation 0.74a1
« Reply #942 on: September 15, 2023, 03:11:02 AM »

For the reasons above, despite being arguable the most quality mod in terms of design, it's... not the most fun mod that I've played with. It more feels like that it's just a personal faction of some player rather than a real in-game faction.

Spot on, it is my personal faction with lore and setting borrowed from my main project. I officially claimed it does not belong in Starsector nor Persean Sector and the main goal is to find a way to allow them to return home. You must understand the whole mod were created under the guise of live testing assets and mission planning. That's why the lore was scrambled intentionally because they weren't in there in the first place! As the mod author, all I care is just world building and drawing things for the character I cherished for this mod; the queen.

Unfortunately that seems to be the case, I have my fair share of feedbacks where people stated UAF's playstyle isn't really that fun and there are others better than mine. That's fine! I'm happy to serve a niche and become an option for the player to install or not.

I'ma put it this way. You establish the Persean Sector as you see fit and play with the sandbox you created. Everyone have their own ways of understanding and mediating between balance and fun. Balance can always be changed by altering the numbers and I tend to listen to my fellow fans, players and other friendly modders beforehand.
I think we can write the fanmade story together.
Because the vanilla and mods can be the good sandbox with unlimited storyline.
(Don't need to contradict the main setting)
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Ryxsen1421

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Re: [0.96][WIP] United Aurora Federation 0.74a1
« Reply #943 on: September 15, 2023, 11:36:23 AM »

I think we can write the fanmade story together.
Because the vanilla and mods can be the good sandbox with unlimited storyline.
(Don't need to contradict the main setting)

Yes, I can agree to that.
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Keybindet

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Re: [0.96][WIP] United Aurora Federation 0.74a1
« Reply #944 on: September 15, 2023, 12:15:52 PM »

ike story about conquering persean sector markets with cakes :P
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