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Author Topic: [0.97][WIP] United Aurora Federation 0.75c ( Hotfix 3 )  (Read 568985 times)

MattyK

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Re: [0.9.51a-RC6][WIP] United Aurora Federation 0.73c / 0.73c1
« Reply #765 on: April 29, 2023, 05:57:26 AM »

Oh, well, would you look at that, a new IroncladLion video just dropped, featuring the UAF;
https://www.youtube.com/watch?v=6NR63bMB-js

Damnit, I should really sub to the Patreon at this rate, this has got to be one of the most, if not, the most, high quality mod experiences out there aside from overhauls like Nexerellian and Industrial Evolution.

thanks for the reply also can i blueprints or weapons for the faction?

If you have access to UAF Markets you have access to UAF Ships/Weaponry, however for the blueprints, they're bundled and have to be found through exploration/salvaging ruins.
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Guardsmen83

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Re: [0.9.51a-RC6][WIP] United Aurora Federation 0.73c / 0.73c1
« Reply #766 on: April 29, 2023, 12:44:39 PM »

new person to the mod how do i progress contacts?

Welcome, prepare your space wallet and buy some baked goods to bribe the local administrator, Nia. Currently, our NPC leveling is dependent on Nia's reputation because we offer guaranteed NPC contacts ( which in vanilla, currently relies on pure RNG or campaign progression ). Think of the baked goods as a commodity for the player to fast level the progression without having to waste your resources and time going back and forth. However, at a reasonable cost of course.

the queen keeps telling me about person named permaisuri? who is this person?
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hydremajor

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Re: [0.9.51a-RC6][WIP] United Aurora Federation 0.73c / 0.73c1
« Reply #767 on: April 30, 2023, 07:01:34 AM »

the queen keeps telling me about person named permaisuri? who is this person?

vaguely sounds like a...best left unspecified act
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CaptainPhoenix

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Re: [0.9.51a-RC6][WIP] United Aurora Federation 0.73c / 0.73c1
« Reply #768 on: April 30, 2023, 07:22:53 AM »

Oh, well, would you look at that, a new IroncladLion video just dropped, featuring the UAF;
https://www.youtube.com/watch?v=6NR63bMB-js

Damnit, I should really sub to the Patreon at this rate, this has got to be one of the most, if not, the most, high quality mod experiences out there aside from overhauls like Nexerellian and Industrial Evolution.

thanks for the reply also can i blueprints or weapons for the faction?

If you have access to UAF Markets you have access to UAF Ships/Weaponry, however for the blueprints, they're bundled and have to be found through exploration/salvaging ruins.

That looks amazing
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YourLocalMairaaboo

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Re: [0.9.51a-RC6][WIP] United Aurora Federation 0.73c / 0.73c1
« Reply #769 on: April 30, 2023, 08:29:03 AM »

Uh, just installed the mod and noticed something. Why does Nur have decivilized and not decivilized subpopulation?
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JOHNfreedom1234

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Re: [0.9.51a-RC6][WIP] United Aurora Federation 0.73c / 0.73c1
« Reply #770 on: April 30, 2023, 10:12:33 AM »

So first forum post I guess... I'm having loads of fun with this mod, though I've got to ask, is there any sort of restriction regarding the spawning of the quest involving the
Spoiler
Hyper Aria and the Two Captains?
[close]
I could never really seem to get it to spawn for some reason...
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Guardsmen83

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Re: [0.9.51a-RC6][WIP] United Aurora Federation 0.73c / 0.73c1
« Reply #771 on: April 30, 2023, 09:18:48 PM »

So first forum post I guess... I'm having loads of fun with this mod, though I've got to ask, is there any sort of restriction regarding the spawning of the quest involving the
Spoiler
Hyper Aria and the Two Captains?
[close]
I could never really seem to get it to spawn for some reason...

its in the bar on the robo queens moon
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JOHNfreedom1234

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Re: [0.9.51a-RC6][WIP] United Aurora Federation 0.73c / 0.73c1
« Reply #772 on: April 30, 2023, 11:35:37 PM »

So first forum post I guess... I'm having loads of fun with this mod, though I've got to ask, is there any sort of restriction regarding the spawning of the quest involving the
Spoiler
Hyper Aria and the Two Captains?
[close]
I could never really seem to get it to spawn for some reason...

its in the bar on the robo queens moon

That's the thing, no matter how many times I visit the bar, the option doesn't seem to come up, which is why I'm confused as people say they are always there. Even with a fresh campaign.

Is there an RNG element to it?
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Overlord57

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Re: [0.9.51a-RC6][WIP] United Aurora Federation 0.73c / 0.73c1
« Reply #773 on: April 30, 2023, 11:52:33 PM »

Bonjour, j'ai un problème, mon jeu ne détecte pas les mod Graphicslib/LasyLib/MagicLib/Nexerelin, ce qui m'empèche d'activer UAF, je les est bien extrait dans le fichier des mod, je n'y connait rien en gestion de mod donc si quelqu'un pourrai m'aider se serait sympa merci d'avance. :)
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Ledah

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Re: [0.9.51a-RC6][WIP] United Aurora Federation 0.73c / 0.73c1
« Reply #774 on: May 01, 2023, 02:36:19 AM »

That's the thing, no matter how many times I visit the bar, the option doesn't seem to come up, which is why I'm confused as people say they are always there. Even with a fresh campaign.

Is there an RNG element to it?
No, you need only have 75+ relationship with the UAF, and her quest will be available at the Lunamun bar.
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Smuggler?! I prefer "Sneaky Relief Fleet Captain"
Will pay taxes for coffee mommy head-pats

Ledah

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Re: [0.9.51a-RC6][WIP] United Aurora Federation 0.73c / 0.73c1
« Reply #775 on: May 01, 2023, 02:45:45 AM »

Bonjour, j'ai un problème, mon jeu ne détecte pas les mod Graphicslib/LasyLib/MagicLib/Nexerelin, ce qui m'empèche d'activer UAF, je les est bien extrait dans le fichier des mod, je n'y connait rien en gestion de mod donc si quelqu'un pourrai m'aider se serait sympa merci d'avance. :)
Salutations ! Oui, ces mods sont nécessaires pour faire fonctionner le mod UAF. Vous pouvez les télécharger à partir de ces liens (Ils sont également sur la page d'accueil). Vous devez tous les activer dans l'écran Mods avant de lancer Starsector.
https://fractalsoftworks.com/forum/index.php?topic=9175.0
https://fractalsoftworks.com/forum/index.php?topic=5444.0
https://fractalsoftworks.com/forum/index.php?topic=25868.0
https://fractalsoftworks.com/forum/index.php?topic=10982.0

// DeepL Translate a été utilisé.
« Last Edit: May 01, 2023, 02:55:02 AM by Ledah »
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Smuggler?! I prefer "Sneaky Relief Fleet Captain"
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Overlord57

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Re: [0.9.51a-RC6][WIP] United Aurora Federation 0.73c / 0.73c1
« Reply #776 on: May 01, 2023, 04:00:00 AM »

Oui je les hait télécharger, le problème s'est que dans la liste de d'activation de mod, il trouve UAF mais pas les autres mod, je ne peut pas les activer vue que il ne les détecte pas.
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Ledah

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Re: [0.9.51a-RC6][WIP] United Aurora Federation 0.73c / 0.73c1
« Reply #777 on: May 01, 2023, 05:25:06 AM »

Oui je les hait télécharger, le problème s'est que dans la liste de d'activation de mod, il trouve UAF mais pas les autres mod, je ne peut pas les activer vue que il ne les détecte pas.
C'est étrange. Pouvez-vous également vérifier qu'ils ne sont pas au format .7z ou .zip ? La seule autre chose à laquelle je peux penser est que vous ne les avez peut-être pas extraits dans le dossier du mod, ou que vous les avez placés dans le dossier UAF. Ils ne doivent pas être dans le dossier UAF, mais dans le dossier mod lui-même. Si ce n'est pas le cas, je crains de ne pas savoir quoi essayer d'autre, je suis désolé.
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Will pay taxes for coffee mommy head-pats

dryson

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Re: [0.9.51a-RC6][WIP] United Aurora Federation 0.73c / 0.73c1
« Reply #778 on: May 02, 2023, 05:41:26 AM »

Hi there, using the 0.72 version of UAF worked just fine. But the new 0.73 version doesn't work even after using the .rar hotfix one. It always shows that particular error.
(I'm on Linux btw, so unsure if it's just me having this problem)
(just found out, if you click on the image, it enlargens it)

Something I just noticed, all other Weiss FLK guns have a "thumbs.db" file except for the "Weiss FLK PD" file.

If you are still having the .PNG crash Degraine posted a solution. The actual error seems to be that the pointer is looking for a .PNG and not a .png, and linux apparently cares about the case.

Can't seem to get starsector to start with the new UAF update enabled on linux. Crashes during the initial load with this error.

Fatal: Error loading [graphics/weapons/Weiss FLK PD/pd_weiss_flk_hardpoint_recoil.PNG] resource, not found in [/home/christopher/Downloads/starsector (copy)/./mods/LazyLib,/home/christopher/Downloads/starsector (copy)/./mods/MagicLib,/home/christopher/Downloads/starsector (copy)/./mods/Nexerelin,/home/christopher/Downloads/starsector (copy)/./mods/UAF,/home/christopher/Downloads/starsector (copy)/./mods/GraphicsLib,../starfarer.res/res,CLASSPATH]

I'm sure Milky will fix this soon, but to fix this yourself in the meantime, open a terminal in the mods/UAF/data/weapons subfolder, and type this command to make every instance of 'PNG' into 'png' in the files here:

Code
sed -i -- 's/PNG/png/g' *.wpn
Fixed it for me right away.

Thank you very much, this fixed it for me as well. Yes Linux does very much care about case sensitivity. So this helped a lot, thx a bunch! Cheers
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Azntheoryz

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Re: [0.9.51a-RC6][WIP] United Aurora Federation 0.73c / 0.73c1
« Reply #779 on: May 06, 2023, 05:12:49 AM »

Is it me, or is the Minoria-Class Escort Carrier and the Minoria(M)-Class Escort Carrier Autofits descriptions swapped?

Pics for what im refering too
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