Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)
If I didn't get it wrong all the surrouding turrets are small ballistic meaning they're mostly used as PD. Plus, the pirate one only got one fighter bay.
Yeah i really think that weapon malfunctions happen too soon and too often. I think Alex should tone them down by about 25%
When they work they are pretty good, but after ~1 min of combat most of the weapons will be down from critical malfunctions.
Imo the MK II and MK III should get 2 fighter bays and 2 hammer barrages. That would make them a tad less sucky.
Quote from: Lopunny Zenyou are playing them wrong then..Don't tell me I'm playing anything wrong in a singleplayer sandbox game. Just don't.
you are playing them wrong then..