I can't find the Höga Hallar system to save my life. I've checked the intel tab where planets and stars are listed, I've used console commands to list stars, no luck. There's nothing remotely resembling it in my game, and yes, it's turned on in prvSettings.json.
As it's implemented as a constellation theme it's possible for it to not spawn if the sector is small and crowded from eg. other mods. IIRC Adjusted Sector also overrides the standard theme collection, so I'm not sure how AS interacts if you run it. Generally you'll find YB/HH in a white/yellow/orange star NW of the core. It's mostly flavor, so you're not missing out on something you can't get elsewhere if it gets passed over. Note that the system can have any name, it's only the planet's name that's fixed.
I am having a problem whenever i fight agni. For some reason in the course of the battle, SOS morse sounds happen. It gets very annoying especially if i am fighting a big number of agni in a battle? Any way to disable it?
They can get a bit noisy in large battles. I'll see if I can think of something. In general they give a toot when you hurt one of them bad enough for their aggression level to change, or when they call a general retreat.
I ran into a small issue while messing around in SCVE trying out the Svepfräsare and Fräsare (the rifts are interesting enough that I kinda want to design a fleet around the weapons). The Svepfräsare's beam collides with the firing ship's own modules, causing the rifts to spawn on top of the ship and damage it.
Will fix.
I don't know if this is just a simulator thing, but whenever I'm testing out ships with Gravitic Anchors, it seems like the AI will toggle them endlessly instead of leaving them on.
The hullmod is always on and can't be controlled at all. The Gravity Shield ship system shouldn't be toggled too often, I'll see if there's some situation where the on and off checks overlap.
Minor bug/issue, the prv Shrike doesn't have a ramshield despite it's description saying that it should
Can't believe I missed that. Will fix.
Meeting the Agni
Thank you for the feedback! I hope you had fun, all in all - they are intended to be both challenging and punishing, largely in the ways you noticed (pretty good analysis). I think you rolled on the high end for Agni pop in that system, it's certainly a large swarm.
I'll be splitting them off into a mod entirely of their own, so they're more opt-in than out.