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Added the Rök Battlecruiser
- Combining solid armor with a gravitic shield and wide-arc gun turrets, this battlecruiser is happiest in the thick of battle. Be careful not to overtax its generator though.
- The Rusters may have also gotten their grubby fingers on a few speciments. Or parts of them, at least.
Added the Is Light Cruiser
- Equipped with a device that can momentarily freeze a target in time, this sleek cruiser is designed to work with other fast craft to hunt and destroy capital ships.
Added the Shrike (prv)
- Featuring a ramshield and ballistic hardpoint the prv knockoff of the Shrike has much to recommend it, but these features come at the cost of a severely limited OP count.
Added the Karbid Assault Fighter
- Attacks the target with a giant spinning blade.
- Not a manhack.
Added the Berguv Torpedo
- Fires unguided torpedoes with proximity fuzes which detonate and leave devastating burns on any nearby ships.
- Available as a heavy launcher or a light rack.
Added the Gravpjäs
- This long-ranged cannon attacks the target with immense gravitic blasts, tearing through armor and displacing all but the heaviest ships.
Added the Jursla Graviton Emitter
- Replaces the Jursla cannon and shamelessly retains the name.
- This large kinetic beam guides a steady stream of energy blasts towards the target, heavily pressuring any shield.
Added the Gengångare Reversion Core hullmod
- Rare hullmod that can be acquired at the Laboratory Complex.
- If the equipped ship is disabled or destroyed it will recall all its fighters and create an Integrated Swarm to care for them for the rest of the battle.
Gravity Effects
- Many previously instant gravity effects are now applied over a brief duration.
- Performance improvements.
- Improved handling of projectiles that were not fired from a weapon; notably Gravmines will now affect each other.
- Improved handling of locational damage.
- Improved handling of very light projectiles.
- Removed the direct damage portion of all gravitic effects that had one.
-- ie. Arcfault Ejector, Absolute Territory Zone, Gravwell.
Spatterfire Effects
- Large detonations will now damage nearby ships.
- Vfx overhauled, now applies a glowing plasma web.
- Vfx performance optimizations.
- Sizing and bunching behavior improved.
- Application rate now scales with the local time rate of the target.
- Will no longer stick to split hulks. This fixes the lingering point bug.
Ships, general
- All prv ships now sport prominent livery colors.
-- The colors match the ship's place of origin:
--- Green: The Works
--- Yellow: Kratul Heavy Industries
--- Pink: Ryak High-Energy Labs
Skymning
- Sprite updated.
- Large synergy hardpoint converted to a missile turret.
- Nose small energy turret group can no longer aim straight forwards. Number of mounts increased to 6 (3 per side).
- Rear medium energy turret pair downsized to smalls.
- Medium turret locations adjusted.
- Removed Defense in Depth hullmod.
Välljud
- Sprite updated.
- Turret arcs adjusted slightly.
- Added Gengångare Reversion Core as a built-in hullmod.
- Maintenance and recovery cost reverted to 37.
- OP reduced by 10.
- AI hints adjusted, may now be slightly more aggressive.
Middag, Fika
- Retired, will no longer spawn.
Aska
- Sprite updated.
- Small turrets rearranged.
- Small synergy turret converted to energy.
- Removed Defense in Depth hullmod.
Aska (LC), (LG)
- No longer lose a small turret compared to the base model.
- Removed "Remanualized" hullmod.
Kakafoni, all models
- Sprites updated.
- Mount locations adjusted.
- Shield center moved back slightly.
- Bounds and collision size updated.
Kakafoni
- Fixed a visual error related to weapon mount z-indexes and very long gun sprites.
- Removed built-in "Defense in Depth" hullmod.
- Medium synergy turret arcs increased to 60°.
Kakafoni (P)
- Mounts adjusted.
-- Now more similar to base model. Retains its 1x Ballistic Large, 2x Composite Medium core.
- Maintenance and recovery cost reduced to 21.
- OP reduced by 20.
- Built-in Ramshield hullmod replaced with Ramshield Adjunct.
- Shield changed to Frontal, 225 upkeep, 0,9 efficiency, 150° arc
-- from Omni, 300 upkeep, 0,8 efficiency, 120° arc.
- Engine and shield styles updated.
- Technical change: now a hull, not a skin. Id is unchanged.
Kakafoni (RB)
- Mounts adjusted.
-- Large hybrid and medium missile mounts are now narrow-arc turrets.
-- Secondary mounts redistributed and adjusted.
- Shield changed to Frontal, 225 upkeep, 0,9 efficiency, 150° arc
-- from Omni, 300 upkeep, 0,8 efficiency, 120° arc.
- Engine and shield styles updated.
- Technical change: now a hull, not a skin. Id is unchanged.
Bergslag
- Adjusted arcs and facings of the medium ballistic turrets.
- Updated sprite normal and material maps.
Brand
- Added the built-in "Tide Vanes" hullmod.
-- Increases weapon ROF up to 100%, following a periodic pattern.
- Large turret is now oriented forwards.
-- May improve autofitter behavior somewhat.
Fasklot
- Sprite updated.
Flock
- Sprite adjusted.
- Removed "Defense in Depth" hullmod.
- Style changed to PRV_MID.
Sorl
- Added Gengångare Reversion Core as a built-in hullmod.
- Removed "Defense in Depth" hullmod.
- Adjusted normal map.
Eld
- Sprite updated.
- Removed "Defense in Depth" hullmod.
- Nose turrets now only cover a 120° arc to each side, plus straight forward.
Eld (Diktat), (LG)
- No longer lose a small turret compared to the base model.
Eldsjäl
- Max speed reduced to 75.
- Hull integrity increased to 6000.
- OP increased by 5.
- Flux dissipation increased to 300.
-- It's a real shame to have a big gun you can never afford to fire.
Sunder (Ryak)
- Greatly restricted availability.
Tiger, Tiger (LC)
- Sprite updated.
- Maintenance and recovery cost increased to 7.
- Mounts updated.
Tiger (HR)
- Removed.
Flamma, Flamma (Diktat)
- Sprite updated.
- Mounts redistributed.
Flamma (P)
- Built-in Pskd Cluster replaced with a Spatterflamer.
- Hybrid turrets changed to Ballistic.
- OP reduced to 35.
Basalt
-- Now considerably slower and tougher.
- Sprite updated.
- Mounts updated.
- Top speed reduced to 110.
- Hull increased to 3000.
- Armor increased to 500.
- Peak CR time increased to 270 seconds.
Stillhet Fighter
- UV Pulse Laser renamed Flickerpulse Laser.
- Flickerpulse Laser can now target missiles.
- UV Beam Lance renamed Flicker Lance.
-- Flicker Lance vfx updated; now similar to Vakt.
- Burst PD Laser replaced by a second Flickerpulse Laser.
Skrän Fighter
- Sprite updated.
- Microjursla gun replaced with Akers Repeater.
-- Very similar in performance.
- OP cost increased to 11.
Missljud Drone
- Sprite updated.
- Light Ion Beam replaced with the Blåmes EMP missile.
-- Repeatedly launches 3 light homing missiles.
- Flare system removed.
- Shield arc reduced to 210°.
- Shield radius increased slightly.
Jämmer Bomber
- Sprite updated.
- Karbinfräsare VFX updated.
Buddy drone
- Will now stick slightly closer to their target while attacking.
prv Station Hangar Module
- Added Gengångare Reversion Core as a built-in hullmod.
Disruption Zone
- Now has a visual fallback when Graphicslib shaders are disabled.
- Hit detection improved.
- Deployment range reduced by 33%.
- Deployment time increased by 100%.
- Net cooldown increased by ~25%.
- Disruption Zones will now disperse when they encounter a target with the Massive Bulk hullmod or an extremely strong shield.
-- The target will still be briefly disrupted.
-- Station modules do not have Massive Bulk. Stations do.
- A collapsing Disruption Zone will now cause any unfortunate fighters caught within it to disappear.
Tensor Drive, Heavy Tensor Drive
- Now blocks weapons from firing while active.
-- Largely to improve AI behavior.
Gravity Well
- Sustained push force reduced by 60%
- Area burst push force increased significantly.
- Will now have a brief homing phase before entering the terminal detonation sequence.
-- ie first it homes towards the target, pushing it strongly if it makes contact.
-- if it does not find a target in a few seconds it halts and emits push force around it before detonating in a strong gravitic blast.
--- Yes I missed the ping-pong mode too.
EMP Cluster Mine Strike
- Number of mines deployed reduced by 1.
- Mines will now hit targets up to one more time per discharge round.
-- Note that this increases their effectiveness against fighters significantly.
- Fixed a bug where spent mines would sometimes continue discharging.
Lykta System, Temporal Core
- AI perfomance optimized.
Absolute Territory System
- Improved visual effect.
- Cooldown increased by 5 seconds.
- Duration increased by 1 seconds.
- Push area increased by 50%.
- Peak push force reduced.
- AI adjustments.
- Behavior tweaks.
Jursla
- Removed. Name is reused for a large energy weapon.
Spatterflamer
- Damage per shot increased by 20%.
- Will now pass through missiles.
- Accuracy description changed to "poor".
-- Actual accuracy is unchanged.
Siege Akers
- Sprite updated.
- Range increased to 750.
- Flux per shot increased to 270.
-- Flux efficiency is now 1,125.
Automatstudsare
- Range increased to 750.
- Spread on bounces reduced by 50%.
- Visual effect tweaked.
Skata
- Sprite updated.
- Reload time increased by 2,8%.
Akers Denova
- Vfx enhanced.
- Fixed tooltip; now correctly states that each fragmentation blast deals 75 additional damage.
Fräsare
- Vfx enhanced.
- Reduced the fragmentation blast damage to 75.
- Due to backend changes the exact damage rate may be slightly different.
Svepfräsare
- Sprite updated.
- Vfx enhanced.
Vakt UV PD Laser
- Sprite updated.
- Renamed Vakt Flicker Beam
- VFx adjusted.
- Particle logic optimized.
- Beam split into two.
- Range increased by 100.
- Beam speed increased by 83x.
Gravkan
- Burst is now interruptible.
- Rate of fire reduced by ~15%.
- Recoil per shot doubled.
- Push size and force are now derived from the projectile's damage.
Akers Nova (Single)
- Now available as a rare Laboratory weapon.
- Size set to Small.
- OP cost set to 7.
- Rate of fire reduced to 0,67 shots per second.
AKC c67
- Range increased to 500.
- Projectile speed reduced by 25%.
- Rate of fire reduced by ~1%.
- Reload rate reduced by ~1%.
Studsare
- Spread on bounces reduced by 50%.
- Flux per shot reduced to 120.
-- Flux efficiency is now 1,0.
- Visual effect tweaked.
Punktskydd
- Sprite updated.
- Burst size increased to 9 shots.
- Refire delay (net) increased to 2.25s
-- DPS reduced to 300.
Light Thumper
- OP cost reduced to 3.
- Spread per shot increased slightly.
- Maximum spread increased by ~28%.
Overdriven Thumper
- OP cost reduced to 7.
- Spread per shot increased slightly.
AKC rb-f
- Projectile speed reduced by 25%.
- Rate of fire reduced by ~1%.
Rörsångare
- Ammunition increased to 8.
- OP cost increased to 14.
- Main torpedo damage increased to 2000.
-- Largely used for AI threat assessment.
Intangible hullmod
- Damage reduction cut in half.
-- Damage reduction is still very high.
Plasma Agitators
- Conversion rate increased to 75%.
Blast Heater
- Thresholds improved to 35%/65%.
- Energy discount is now multiplicative, not a percentage decrease.
-- ROF boost remains a percentage increase.
- Bonuses increased to 35%.
- Adjusted vfx.
Gravitic Anchor
- Improved visual effect.
- No longer affects phased ships.
- Backend code updated; overall behavior should be similar.
Additional sprite touchups:
- Tystnad
- Ballebo
- Ballebo (P)
- UVIR Pulse Laser
- Belt Blaster
- Light Akers
- Heavy Akers
- Siege akers
- Akers Nova (Single)
- Hammer Launcher
- Spattergun
- Heavy Spattergun
- Spatterflamer
- HFL Array
- HFL
- Fräsare
- Remission
- Skata
- Skatunge
- Svala
- Kaja
- Kråka
- Korp
- Kråka Autolauncher
- Kråka Burst Launcher
- Sidensvans
- Sidensvans Array
- Punktskydd Cluster
- Ljungeld
- Ljungeld (Damaged)
- AKC c67
- AKC rb-f
- Skarn Fighter
Updated codex entries:
- Ljus (LP)
- Fasnod (P)
- Flock (Midline)
- Flock (LG)
- Kakafoni (P)
Converted from skins to hulls and baked-in the maintenance & recovery cost increase:
- Gremlin (RB-Mod)
- Venture (RB-Mod)
Campaign
-- Utbo in the Stjärngård system is now a Terran-Eccentric planet.
-- Fristad in the Kratul system is now a Tundra planet.
- Removed (standard) access to Swarm Host ships from the prv.
- prv fighter preferences updated.
- prv weapon preferences updated - now uses very few sustained beams.
- prv access to Hurricane and Cyclone missile launchers removed.
- Atropos torpedoes removed from prv target variants; they will still be used by the faction, but only rarely.
- Bergtagen, Kvarts, Välljud, Conquest (Ryak), Skymning, Middag, Aska and Fasvinge removed from BP packages; they are now rare-drop only.
Intermod functionality
- With Vayra's Sector & Nexerelin
-- The Rust Belt may now abstain from creating raider bases if they are in a war with a large "civilized" faction other than the prv.
-- Comes with an intel notification when the raiding mode switches.
Minor fighter wing price adjustments.
Improved fitting hints for Fusion Burster.
Improved the code performance of many effects.
Fixed a typo in the "shuffledoctrine" console command error message when a supplied factionId argument is not found.
Fixed a typo in the Jämmer's codex.
SIPD Laser description condensed.
Fixed a harmless but unintended clearing of the Tritachyon preferred ships list.
Fixed Ramshield Adjunct being applicable to ships that do not have a shield.
Fixed a bug which would cause the Gravity Shield AI to only activate the system if at greater than 80% flux.
Fixed a bug which would cause Arcfault Ejector to play the chargeup sound at an incorrect volume.
Fixed a bug which would rarely cause EMP Cluster Mines to fail to detonate.
Fixed a bug which would cause the War Syndicate intel notifier to list the wrong industry tier when downgrading from tier 3.
Fixed an error where the flare launchers on the Bergslag were not marked as hidden.
Improved the performance and responsiveness of Exposed Flux Transport.
Reduced the size and tweaked the color of Akers-family hit glows.
Spatterfire weapon tooltips adjusted.
Recolored some EMP arcs.
Completely removed the Tystnad (Mod) and Skära (HR).
Cleared out assorted cruft.