Yes. A specific character build with a Paragon can easily smash a full-powered battlestation. You may or may not have read my posts about battlestation killer Paragon.
Character needs the following skills maxed: Command & Control, Gunnery Implants, and Electronic Warfare. You want the +15% to your shot range and -25% to enemy shot range.
Give your Paragon at least two of either High Intensity Lasers or Tachyon Lance, mounted at the front hardpoints. HVDs are a good idea to pound at shields, as a last resort. (You may not need to, but the option is there in case you have trouble attacking some sections.) Other weapons may be whatever to defend against Flash Bombers.
Paragon needs Advanced Optics hullmod.
Do NOT use Unstable Injector. You need the shot range. Similarly, if you use a clunker/zombie, it cannot have Glitched Sensors. (If it does, restore it or get another without Glitched Sensors).
When it is time to fight, deploy enough ships to get the full -25% to enemy range. Ships with ECM Package installed means less ships needed to deploy. Send them at a corner to hide.
Now, with Paragon with max range beams and the battlestation's range cut by 25%, your Paragon beams will outrange the battlestation's. The only weapon from the battlestation that has enough range to outrange and hit your Paragon is its Gauss Cannons, which your Paragon can shrug off. Its HILs have less range than yours. Even Squalls do not get fired. Occasionally, Flash Bombers will try to bomb your ship, but they should be easy enough to neutralize.
Alex is aware of this and he will patch this exploit (possibly by giving the battlestation Gunnery Implants too).