Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.95a is out! (03/26/21); Blog post: Of Slipstreams and Sensor Ghosts (09/24/21)

Author Topic: Fleet partially destroyed, fuel went from full to 0  (Read 1361 times)

Linnis

  • Admiral
  • *****
  • Posts: 928
    • View Profile
    • Email
Fleet partially destroyed, fuel went from full to 0
« on: May 05, 2017, 11:59:45 AM »

I had an phaeton that got destroyed in an battle that I was forced to flee from. I managed to get away with 3 destroyers, 3 frigates, and a mule. But when the battle ended I had exactly 0 fuel...

I don't think this makes sense...
Logged

BillyRueben

  • Admiral
  • *****
  • Posts: 1406
    • View Profile
Re: Fleet partially destroyed, fuel went from full to 0
« Reply #1 on: May 05, 2017, 12:03:01 PM »

I think this is a known bug.
Logged

Gothars

  • Global Moderator
  • Admiral
  • *****
  • Posts: 4306
  • Eschewing obfuscatory verbosity.
    • View Profile
Re: Fleet partially destroyed, fuel went from full to 0
« Reply #2 on: May 05, 2017, 12:03:20 PM »

Yep.
Logged
The game was completed 8 years ago and we get a free expansion every year.

Arranging holidays in an embrace with the Starsector is priceless.

Alex

  • Administrator
  • Admiral
  • *****
  • Posts: 19208
    • View Profile
Re: Fleet partially destroyed, fuel went from full to 0
« Reply #3 on: May 05, 2017, 12:08:27 PM »

(Fixed for next release.)
Logged