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Author Topic: What Kind of Ship do you Pilot?  (Read 29469 times)

cerberusti

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Re: What Kind of Ship do you Pilot?
« Reply #45 on: May 06, 2017, 08:26:58 AM »

I am flying a sunder with safety overrides, unstable injector, and a plasma cannon.  The rest of the fleet is mostly flying carriers, with a few enforcers and eagles in there for when I want more of a line.


I just decided I cannot take a red level 20 battle station with a carrier fleet (or at least not this fleet, fighters get annihilated), so I guess I will drive back out there with some onslaughts and heavier gear (or wreck somebody up and see if I can salvage something better). 
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Megas

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Re: What Kind of Ship do you Pilot?
« Reply #46 on: May 06, 2017, 08:53:40 AM »

Fighters are handy as a distraction.  Without fighters, battlestation may focus-fire HILs, Squalls, and Gauss cannons at your ship.  HILs hurt badly, and they have better range than you except for a beam Paragon with Advanced Optics and three specific maxed skills.
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DinoZavarski

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Re: What Kind of Ship do you Pilot?
« Reply #47 on: May 08, 2017, 04:07:57 AM »

With a 40 level cap in .8 i reached it twice now with the only non-frigate ships actually used being some Scintilas and Flugents (had enough destroyers and cruisers, just no motivation to use them). Playing without mods maybe i would have used some more larger ships, not because they are actually needed at this level, but because there are no suitable frigate/loadout combinations to cover some gaps. With mods however you have frigate for every role (including escort carrier). Your officer development covers pretty nice for enemy development and you can run from anything to powerfull (BTW: I was able to beat without loses fleet with 3 Brilliants, 4 Flugents, 2 Scintillas and some frigates with 10 officer piloted frigates and cargo fleet reinforcements when some of them had to retreat).

I think this level cap is just to low. It's easy to reach and only suitable because current lack of mods and save transfer utility force you to restart often. I always preferred quick start and loved some fleet action, but hate to lose ships. With extensively modded 0.7.2/Nexerlin the game constantly forced me to take risks, but development really payed off. With the so well balanced 0.8 there are no risks and surprises, especially given the early game ability to run from any sector without having to find jump point and the AI cores that allow you to befriend any faction instantly. Actually the thing that managed to make my third playtrough really challenging was not intended game feature, but a bug that lowered by 150 points my reputation with independents

It is still possible to make one use large ships in .8 even with the level cap. Make far exploration unavoidable, change rules to prevent one from keeping most core factions non-aggressive. Make the more authoritative amongst them disallow military grade ships and various hull mods and weapons in fleets without own/ally issued commission. Add certifications/permits for various activities like salvaging and trading in factions like Hegemony (maybe even ad licensed legal and non-licensed contraband goods). Aside for being quite immersive such changes will make one hide in the shadows of the law in the start, then form own power against it...

Of cause when enough mods are ported to break completely balance in game fun will be back and one won't be able to rely solely on frigates.
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arwan

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Re: What Kind of Ship do you Pilot?
« Reply #48 on: May 08, 2017, 06:17:36 AM »

i tend to fly the bigger ships when i can and dont yet have captains i can give them to.

Spoiler


though i tend to get in over my head.

Spoiler


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Alex
You won't be able to refit fighters and bombers at all. They're designed/balanced around having a particular set of weapons and would be very broken if you could change it. Which ones you pick for your fleet -out of quite a few that are available- is the choice here, not how they're outfitted.

steelwing

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Re: What Kind of Ship do you Pilot?
« Reply #49 on: May 09, 2017, 07:06:54 AM »

I've been really liking the Hammerhead and the Wolf.
The Hammerhead's strong enough that I tend to be able to get it out of messes when I run into such, and the Wolf (with it's phase capability) is fast and can run well.
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Giblodyte

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Re: What Kind of Ship do you Pilot?
« Reply #50 on: May 09, 2017, 07:59:00 AM »

With a 40 level cap in .8 i reached it twice now with the only non-frigate ships actually used being some Scintilas and Flugents (had enough destroyers and cruisers, just no motivation to use them). Playing without mods maybe i would have used some more larger ships, not because they are actually needed at this level, but because there are no suitable frigate/loadout combinations to cover some gaps. With mods however you have frigate for every role (including escort carrier). Your officer development covers pretty nice for enemy development and you can run from anything to powerfull (BTW: I was able to beat without loses fleet with 3 Brilliants, 4 Flugents, 2 Scintillas and some frigates with 10 officer piloted frigates and cargo fleet reinforcements when some of them had to retreat).

I think this level cap is just to low. It's easy to reach and only suitable because current lack of mods and save transfer utility force you to restart often. I always preferred quick start and loved some fleet action, but hate to lose ships. With extensively modded 0.7.2/Nexerlin the game constantly forced me to take risks, but development really payed off. With the so well balanced 0.8 there are no risks and surprises, especially given the early game ability to run from any sector without having to find jump point and the AI cores that allow you to befriend any faction instantly. Actually the thing that managed to make my third playtrough really challenging was not intended game feature, but a bug that lowered by 150 points my reputation with independents

It is still possible to make one use large ships in .8 even with the level cap. Make far exploration unavoidable, change rules to prevent one from keeping most core factions non-aggressive. Make the more authoritative amongst them disallow military grade ships and various hull mods and weapons in fleets without own/ally issued commission. Add certifications/permits for various activities like salvaging and trading in factions like Hegemony (maybe even ad licensed legal and non-licensed contraband goods). Aside for being quite immersive such changes will make one hide in the shadows of the law in the start, then form own power against it...

Of cause when enough mods are ported to break completely balance in game fun will be back and one won't be able to rely solely on frigates.

I just changed my level cap since I wanted it to be higher too, see page 101 of main announcement topic.

I am flying a sunder with safety overrides, unstable injector, and a plasma cannon.  The rest of the fleet is mostly flying carriers, with a few enforcers and eagles in there for when I want more of a line.

I gave this a go but with autopulse since plasmas are non existent early game - loved it. Have to say I've always favoured giant missile barrages and long range weapons so I've never tried a safety overrides build.
« Last Edit: May 09, 2017, 08:04:26 AM by Giblodyte »
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SCC

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Re: What Kind of Ship do you Pilot?
« Reply #51 on: May 09, 2017, 08:03:12 AM »

I just got to pilot an Aurora for the first time in 0.8a and, oh boy, by far the most "fun" ship to fly! Incredible how much you can do with it.

Clockwork Owl

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Re: What Kind of Ship do you Pilot?
« Reply #52 on: May 09, 2017, 08:45:20 AM »

Mostly fast one, up to destroyers or High-tech/Phase cruiser(Aurora/Doom). Love phase ships, but tend to get ripped up a bit when piloting one. I usually resolve stalemate my AI ship got into, support another ally ship, or take some enemy down personally so speed is kinda important. Also not frustrating to drive.
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cerberusti

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Re: What Kind of Ship do you Pilot?
« Reply #53 on: May 09, 2017, 08:48:42 AM »

With a 40 level cap in .8 i reached it twice now with the only non-frigate ships actually used being some Scintilas and Flugents (had enough destroyers and cruisers, just no motivation to use them). Playing without mods maybe i would have used some more larger ships, not because they are actually needed at this level, but because there are no suitable frigate/loadout combinations to cover some gaps. With mods however you have frigate for every role (including escort carrier). Your officer development covers pretty nice for enemy development and you can run from anything to powerfull (BTW: I was able to beat without loses fleet with 3 Brilliants, 4 Flugents, 2 Scintillas and some frigates with 10 officer piloted frigates and cargo fleet reinforcements when some of them had to retreat).

I think this level cap is just to low. It's easy to reach and only suitable because current lack of mods and save transfer utility force you to restart often. I always preferred quick start and loved some fleet action, but hate to lose ships. With extensively modded 0.7.2/Nexerlin the game constantly forced me to take risks, but development really payed off. With the so well balanced 0.8 there are no risks and surprises, especially given the early game ability to run from any sector without having to find jump point and the AI cores that allow you to befriend any faction instantly. Actually the thing that managed to make my third playtrough really challenging was not intended game feature, but a bug that lowered by 150 points my reputation with independents

It is still possible to make one use large ships in .8 even with the level cap. Make far exploration unavoidable, change rules to prevent one from keeping most core factions non-aggressive. Make the more authoritative amongst them disallow military grade ships and various hull mods and weapons in fleets without own/ally issued commission. Add certifications/permits for various activities like salvaging and trading in factions like Hegemony (maybe even ad licensed legal and non-licensed contraband goods). Aside for being quite immersive such changes will make one hide in the shadows of the law in the start, then form own power against it...

Of cause when enough mods are ported to break completely balance in game fun will be back and one won't be able to rely solely on frigates.

I just changed my level cap since I wanted it to be higher too, see page 101 of main announcement topic.

I am flying a sunder with safety overrides, unstable injector, and a plasma cannon.  The rest of the fleet is mostly flying carriers, with a few enforcers and eagles in there for when I want more of a line.

I gave this a go but with autopulse since plasmas are non existent early game - loved it. Have to say I've always favoured giant missile barrages and long range weapons so I've never tried a safety overrides build.

An autopulse is usually better if you do not have a large fleet backing you, but I like the plasma to open up armor on targets for the rest to exploit.  It has enough OP if it is the only weapon (I do use extended shields to provide full coverage, if not you can mount a bit more).  You have enough speed to outrun missiles to some degree, but I usually let the cloud of fighters that is inevitably swarming me provide pd coverage.

My battle with the red station ended up with me hiding behind the onslaught and darting out to get the occasional shot off with the sunder (until it took the onslaught out and I ran out of CR, but by then I had taken out a side, and that made the astral I had restored for this fight and called in with a bunch of drovers able to finish the job). 

I mostly watched from that point on as they chewed it up, as I have no skills which buff my specific ship, so it is hard to justify flying something larger myself.  I think I will probably change the level cap as well, I liked it more with the soft cap (and that will mean I can get at least some combat skills).
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FooF

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Re: What Kind of Ship do you Pilot?
« Reply #54 on: May 09, 2017, 11:57:47 AM »

To answer the OP:

I like the idea of being the biggest thing on the block and swatting stuff left and right but in practice, it's not quite as fun as being on a razor's edge between life and death. For that reason, I tend to go for the speedy stuff that can punch above their weight. Tempests are great for this if I'm really feeling confident but most of the time I like the faster Destroyers like the Hammerhead and Sunder. If I manage to get my hands on an Aurora, that's my go-to from then on. It handles like a Destroyer but hits way harder and can take way more shield damage. It's just hard to deploy as often as I want.

I still can't use the Hyperion as well as the AI and the phase ships are one-trick ponies to me. I haven't tried a carrier as my flagship outside of my first play through when I got a Legion. It feels a bit too passive for my tastes but it's effective, no doubt.
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TaLaR

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Re: What Kind of Ship do you Pilot?
« Reply #55 on: May 09, 2017, 12:02:13 PM »

I still can't use the Hyperion as well as the AI and the phase ships are one-trick ponies to me.

AI is atrociously bad at flying Hyperion. It's pretty much the ships whose potential AI is least capable of demonstrating.
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Ronald Klein

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Re: What Kind of Ship do you Pilot?
« Reply #56 on: May 09, 2017, 12:22:30 PM »


 Safety Override Apogee with 3 heavy blasters and 1 ion cannon plus 2 IR pulse lasers.Some reapers thrown in for good measure. Front shield emitter for 360 coverage and better flux efficiency and hardened shields. It literally deletes anything short of Paragon and Onslaught even frontally,it can flank front shielded ships and it can chase down frigates. It is an absolute murder beast.
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Drokkath

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Re: What Kind of Ship do you Pilot?
« Reply #57 on: May 09, 2017, 12:36:27 PM »

I barely use default ships anymore, even ships from the mods. My inner Corvus Scavenger scavenging instinct kicked in the moment I first laid my eyes upon the Hermit-class from the pictures on google, didn't know at first what name and class it was until I found out later that it was from a back-then-outdated mod Tore Up Plenty but I knew for sure that I needed to mod the ship into the game with even more overpowered iteration/version of it for my own enjoyment after searching for the origins of the Hermit.

If I was still using default ships more often I'd try find something that isn't too slow but still has enough potential to be a fast tank with heavy duty weaponry. With a maxed out god-like character I have been able to make ships like Falcon, Eagle and especially Hammerhead work for my style of playing and approach to battle. Hammerhead is a ship I first flew in some newer version of the game and so I remember ditching my usage of both Falcon and Eagle, found out by accident while trying to find a place to buy an Eagle or a Falcon and so I was stuck with Hammerhead and when I did found the two bigger ships on sale I went "meh.. too slow." and instead I just customized in-game my Hammerhead with my kind of weaponry. :D Got bored once I realized that there isn't much to battle with as back then it was basically just two to three factions (Hegemony, Pirates and Tri-Tachyon) and about one star system or two.

Fast forward to recent year and months. I'm having a blast across vast distances of space in-game with exploring, surveying, exterminating hostiles and finding the areas of the game where it manages to zone me out and so it all becomes an awesome time-sink. Especially with flying my own config added and edited super versions of ships I already like but prefer to use them as harbingers of armageddon with symmetrical aesthetics (asymmetry makes me think way too much about where the darn center of mass actually is).

And Onslaught is too large and slug-slow for me as I just can't use it as my pursuit commando ship and I rarely have more ships than one or three in my "fleet" and when I do have tried having about 8-12 ships in my fleet I end up with the same darn issues I have in strategy games: babysitting and giving orders to multiple units. I can't multi-task very well or at all and so I don't bother much with it and it creates this effect of me firing at my own ships until realizing that "whoops, I think most of them were in my fleet. *facepalm*". That plus if I do give them basic commands at the start of the battle I get rather irritated when ships in my fleet mow down most of the hostile fleets and I get to kill only a small fraction of the fleet(s). Its why I frelling hate having companions in RPG games. For me the satisfaction resides being a one-man-army as I feel awesome stress relief when I get to use one favorite/highly preferred ship and steamroll entire fleets of ships of a faction or of multiple factions in SS.
« Last Edit: May 09, 2017, 01:00:34 PM by Drokkath »
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Giblodyte

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Re: What Kind of Ship do you Pilot?
« Reply #58 on: May 10, 2017, 04:34:22 AM »

My new favourite is my conquest build. The Perseans sell them fairly regularly and they have about 4 military worlds so I have a couple.

The loadout is:

- 2 hurricane MIRV launchers up front
- 2 harpoon pods on the sides set to autofire, cos the quicker stuff dies the better
- 2 mjolnir, 2 mark IX autos in the large slots
- 2 flak, 2 heavy maulers in the med slots
- 4 tactical lasers
- 2 ion beams
- random LR PD and burst PD in the remaining slots
- missile racks, targeting core, as much venting as possible

It's an insanely fun build as you just burn around the map broad-siding things with this immense firepower. With both sides firing the flux picks up quickly but active venting is so quick you can vent before a missile volley has a chance to reach you - and stuff generally dies (quickly) when it gets targeted and blasted by the entire side.
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Maniaks

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Re: What Kind of Ship do you Pilot?
« Reply #59 on: May 10, 2017, 01:05:32 PM »

Aurora with 3 Heavy Blaster, SO, Hardened Shields and a full pilot combat focus build.
(Over 2000 dps, 30 000 effective shields, 4800 effective flux vents, up to 290 speed)

Main teammate is Onslaught. Makes fighters disappear.

Whatever survives more than 5 seconds with me, i am pushing with shield at 290 speed in front of the Onslaught. Just feeding him fresh meals.
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