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Author Topic: [0.9.1a]STEELCLAD v1.0.25c ( 17.11.2019)  (Read 160214 times)

TrashMan

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Re: [0.9.1]STEELCLAD v1.0.7 ( 13.06.2019) - please move to MODS
« Reply #255 on: August 10, 2019, 02:13:57 PM »

re-download, I think there was mistake in the file
Works normally for me. No errors.
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Ranger9000

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Re: [0.9.1]STEELCLAD v1.0.7 ( 13.06.2019) - please move to MODS
« Reply #256 on: August 10, 2019, 06:51:11 PM »

I tried running the mod and it seems to be throwing an error due to a missing music file. I'm missing an FFS - Main theme file. It causes the mod to crash and shut down immediately on trying to boot it. Not sure what's going on there. I've tried reinstalling it and it doesn't do anything. And looking into the sound download file it's definately not there.

Edit: Everytime I boot it up or reinstall it seems to be missing other music files constantly. Not sure where the music's gone or the like. But it seems to be missing from nation themes
« Last Edit: August 10, 2019, 06:57:37 PM by Ranger9000 »
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TrashMan

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Re: [0.9.1]STEELCLAD v1.0.7 ( 13.06.2019) - please move to MODS
« Reply #257 on: August 12, 2019, 05:02:13 AM »

Do you have both music files or just the core?

You can always just copy/paste/rename another music file is a specific track is missing for some reason.
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Ed

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Re: [0.9.1]STEELCLAD v1.0.7 ( 13.06.2019) - please move to MODS
« Reply #258 on: August 12, 2019, 10:43:31 AM »

Is it possible to add only the Free Traders Guild faction and ships? I have too many factions already in my world, but i really want more civilian ship variation
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TrashMan

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Re: [0.9.1]STEELCLAD v1.0.7 ( 13.06.2019) - please move to MODS
« Reply #259 on: August 13, 2019, 10:35:18 AM »

Is it possible to add only the Free Traders Guild faction and ships? I have too many factions already in my world, but i really want more civilian ship variation

Are you playing Nexirliien (non-Corvus mode)? Then yes. Remove the factions you don't want from the config files (config and exirilienConfig folders).
Corvus mode? You'll have to edit SteelCladgen scrip from the scripts too.
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TrashMan

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Re: [0.9.1a]STEELCLAD v1.0.9 ( 17.08.2019) - please move to MODS
« Reply #260 on: August 17, 2019, 07:20:38 AM »

Another update.
Nothing too major, 3 new ships, tweaks and changes to other ships - mostly civilian ship balance, so they all have something to offer.

EDIT: Updated again. Minor tweaks.
« Last Edit: August 17, 2019, 12:53:22 PM by TrashMan »
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botherbear

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Re: [0.9.1a]STEELCLAD v1.0.9 ( 17.08.2019)
« Reply #261 on: August 19, 2019, 04:04:16 AM »

Just tried the most recent version, the game crashes with a null pointer exception whenever I try and land on any FFS planet or station, both my save file a few hours in and a new game. Other factions seem to work so far though. Running just this, Nexerelin and a couple utility mods. Looks really nice though, so it's a bummer I have to wait for an update  :D
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TrashMan

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Re: [0.9.1a]STEELCLAD v1.0.10 ( 19.08.2019)
« Reply #262 on: August 19, 2019, 04:12:03 AM »

Anything in the starsector log? Are you running Exerelin?


EDIT:
Updated to version 1.0.10.
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Zalpha

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Re: [0.9.1a]STEELCLAD v1.0.10 ( 19.08.2019)
« Reply #263 on: August 19, 2019, 07:04:34 AM »

I didn't see what the mod requires, does it need GraphicsLib?
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LaymanPhillips

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Re: [0.9.1a]STEELCLAD v1.0.10 ( 19.08.2019)
« Reply #264 on: August 19, 2019, 09:04:17 AM »

The current version of the mod seems to require the audio file tagged as optional. Crashed on startup without it but works fine with it.
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TrashMan

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Re: [0.9.1a]STEELCLAD v1.0.10 ( 19.08.2019)
« Reply #265 on: August 19, 2019, 09:07:08 AM »

No.
You should have Lazy Lib though.

The current version of the mod seems to require the audio file tagged as optional. Crashed on startup without it but works fine with it.

Dang. I knew I forgo something. It's just a matter of the sounds.json in the config, I overwritten it with the full file.
Great, now I have to manually hunt down and remove extra sounds to make it non-optional again.

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LaymanPhillips

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Re: [0.9.1a]STEELCLAD v1.0.10 ( 19.08.2019)
« Reply #266 on: August 20, 2019, 03:45:11 AM »

Be advised, the 2nd day of my run after quitting the game for the night the game now refused to start again citing missing theme in the music folder: Theme - ActsOfCourage.ogg, after re-downloading both of the audio files of the mod and manually transferring the content of the music folder into the sounds folder the game starts successfully again.
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TrashMan

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Re: [0.9.1a]STEELCLAD v1.0.10 ( 19.08.2019)
« Reply #267 on: August 20, 2019, 09:02:56 AM »

I re-uploaded. Aside from a few tweaks to ship stats, this one has a fixed sounds.json file that has all the extra music removed.
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nitram9

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Re: [0.9.1a]STEELCLAD v1.0.10 ( 19.08.2019)
« Reply #268 on: August 20, 2019, 09:14:59 PM »

Are you planning on making a scenario for Nexerellin? since I've played all the Steelclad ships arent balanced to vanilla and even ships of the same class Steelclad ships have a hard time fighting.

This scales up to even battleships/dreadnaughts not being able to fight stations.

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TrashMan

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Re: [0.9.1a]STEELCLAD v1.0.10 ( 19.08.2019)
« Reply #269 on: August 21, 2019, 03:57:16 AM »

Balancing is very much a work in progress, tough I don't have as much issue with SS ships against vanilla ones.

You have to remember, I took over maintainance and this project has only grown. It is bigger than any other faction mod, given the number of ships, weapons, factions, etc.. Add to I that I' m a *** programmer who never worked with .java and limited time, and you realize why this is moving so slow.

Hence why I welcome any help in any shape of form (though someone that's good with java would be the most welcome)

Aside from that, any specific feedback is welcome.
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