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Author Topic: Wee UI suggestion: Comms convos shouldn't escape to main menu  (Read 1660 times)

nomadic_leader

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9 times out of 10, after I talk to an NPC in the comms board, I intend to either talk to some other NPC there (like an officer) or check the missions.

But actually when I cutt comms with the NPC, it boots me back to the main planet menu, instead of the comms board. It would be nicer if it just took you back to the comms board.

Agree? Disagree?
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AxleMC131

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Re: Wee UI suggestion: Comms convos shouldn't escape to main menu
« Reply #1 on: April 27, 2017, 08:18:57 PM »

Agree.
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ChaseBears

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Re: Wee UI suggestion: Comms convos shouldn't escape to main menu
« Reply #2 on: April 28, 2017, 07:19:04 AM »

Agreed.  Also, it takes an unnecessary amount of commands to get out of surveying after complete (G-G-G-2, iirc).
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If I were creating the world I wouldn’t mess about with butterflies and daffodils. I would have started with lasers, eight o’clock, Day One!

nomadic_leader

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Re: Wee UI suggestion: Comms convos shouldn't escape to main menu
« Reply #3 on: November 19, 2018, 03:59:39 AM »

necro.

.9 still does this, and it is still vexing me. If I want to talk to all the officers in the comms directory at the port, it adds so many clicks/buttons to the process.
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