Big fan of this idea; it would be nice if you could control your individual picket fleets as well with rts like controls.
But then; does it reach the level where you are microing your entire fleet ship by ship in hyperspace as if its the combat minigame itself?? it could get very extreme.
With intelligent design though; I think it could work very well.
I think the best (Simplest, most feasible) way to handle it is you can only detach one pre-designated group from your main fleet, and only with a specific target at that, rather than issuing them orders separate to your own. It might also be worth separating the ability into "Detachment: Chase target" and "Detachment: Rear-guard"
The point is that it's balanced:
A detachments gives fleet A a chance to catch and force fleet B to fight.
But it also give fleet B the chance to escape a far larger fleet A.
And either way, it enables more opportunities for battles that otherwise wouldn't occur due to the AI not recognising when they can't catch up to, or outrun a given fleet
Agreed. Between the unilateral use of Sustained Burn and timing gymnastics with emergency burn, a savescummer i.e. "PC has empirical evidence there is a god on his side" can pretty much catch everything if his fleet has a rated maximum burn of nine, and almost everything at a rated maximum burn of eight. (The target fleet needs a maximum burn rating three higher than the PC to reliably escape.)
So ... there is no point in this except for ironman play; the deploy screen is where you choose the fleet detachment for the task at hand.
If you ask me, savescumming removes the stakes in
any action that normally carries risk/reward - battles, missions, trading, exploration. So why, for example, add the ability to salvage your own lost ships after a battle if it's of no use to players who choose to reload their save if a single ship of theirs is destroyed? Why include battles in the first place if a player's going to reload the save if they don't win/disengage without casualties?
As for E-burn/S-burn, I suggested that use of E-burn be mutually exclusive with use of detachments, delaying use of either action past the point of the other's completion.
The S-burn mechanics in my opinion are quite broken, especially due to the AI's inability to use it.