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Author Topic: Battlestar Galactica Mod V1.21a  (Read 101680 times)

skully250

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Re: Battlestar Galactica Mod First Release Out
« Reply #105 on: July 05, 2012, 10:20:46 PM »

Hey hows it going Spiketail. just wanted to say love your mod, im a huge battlestar fan and being able to play this is a huge pile of awesomeness... anyways i was wondering if you were going to add all ships unofficial and official aswell as the *secret* firefly ship. and i have been modding the hell out of your mod adding in some of my own ships. for home use of course
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Spiketail118

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Re: Battlestar Galactica Mod First Release Out
« Reply #106 on: July 06, 2012, 09:02:50 AM »

i do intend on adding as many ships as i possibly can. the biggest issue is i am a one man team and there is a lot of work involved and i dont have very much time to work on it this is due to the fact i work from 5 at night till 11 at night when i get home i dont wanna work on it which leaves me with 2-3 hours before i go to work to work on it.
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Spiketail118

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Re: Battlestar Galactica Mod First Release Out
« Reply #107 on: July 14, 2012, 04:20:12 PM »

here is a new ship i made tell me what you think it is based of a concept i found on the internet
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Spiketail118

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Re: Battlestar Galactica Mod Second Release Out
« Reply #108 on: August 16, 2012, 10:43:01 PM »

so just realesed the new version of the mod tell me what you think
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Anysy

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Re: Battlestar Galactica Mod Second Release Out
« Reply #109 on: August 16, 2012, 11:02:18 PM »

3473 [Thread-6] ERROR com.fs.starfarer.combat.D  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.loading.specs.HullVariantSpec.o00000(Unknown Source)
   at com.fs.starfarer.loading.specs.HullVariantSpec.<init>(Unknown Source)
   at com.fs.starfarer.loading.ShipHullSpreadsheetLoader.super(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.loading.oOoO.o00000(Unknown Source)
   at com.fs.A.oOOO.new(Unknown Source)
   at com.fs.starfarer.combat.D.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:619)

I think that crashes my starfarer every time i try to launch it.
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Spiketail118

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Re: Battlestar Galactica Mod Second Release Out
« Reply #110 on: August 16, 2012, 11:06:57 PM »

have you updated to .53.1a
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Anysy

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Re: Battlestar Galactica Mod Second Release Out
« Reply #111 on: August 16, 2012, 11:35:57 PM »

.. apparently not.
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Spiketail118

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Re: Battlestar Galactica Mod Second Release Out
« Reply #112 on: August 16, 2012, 11:38:21 PM »

lol Because there was some updates that make it so that if your not up todate you will get some errors
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Anysy

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Re: Battlestar Galactica Mod Second Release Out
« Reply #113 on: August 16, 2012, 11:52:32 PM »

i wasnt even aware there was an update. Like.. its just silly for fractal softworks to release an update in the same month as their previous update. Who would even think of that..

meanwhile, arcen games over here has put out 7 different updates for 2 different games, while working on a third.. in the last week. (mind you, its only a 2 man team..)
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Spiketail118

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Re: Battlestar Galactica Mod Second Release Out
« Reply #114 on: August 16, 2012, 11:55:02 PM »

Thats nice
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Anysy

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Re: Battlestar Galactica Mod Second Release Out
« Reply #115 on: August 17, 2012, 12:01:59 AM »

On a related note - Ran through the missions, they make my computer want to cry.
Really like it so far
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Spiketail118

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Re: Battlestar Galactica Mod Second Release Out
« Reply #116 on: August 17, 2012, 12:03:02 AM »

should have seen it when the fighters were wings instead of drones
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Aleskander

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Re: Battlestar Galactica Mod Second Release Out
« Reply #117 on: August 17, 2012, 06:11:59 PM »

The mod is not showing up in-game for me, it's fine in the launcher but the ships aren't in the codex, same with the missions. Running linux, so that might be the issue

EDIT: It's capitalization errors that happen in a few mods, something with Linux, got it fixed
« Last Edit: August 17, 2012, 07:17:47 PM by Aleskander »
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Spiketail118

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Re: Battlestar Galactica Mod Second Release Out
« Reply #118 on: August 17, 2012, 09:00:04 PM »

The mod is not showing up in-game for me, it's fine in the launcher but the ships aren't in the codex, same with the missions. Running linux, so that might be the issue

EDIT: It's capitalization errors that happen in a few mods, something with Linux, got it fixed

thats good to hear also dont forget to tell me what you think
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Aleskander

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Re: Battlestar Galactica Mod Second Release Out
« Reply #119 on: August 17, 2012, 09:05:05 PM »

It's good as far as I can tell. I'll put it on my decent computer when I get home, the laptop can't run it for it's life.


The Hades(I think that's the huge circular cylon one, I might be wrong, not up on my BSG lore anymore), is a bit OP, well, at least boring to fight. Reduce it's armor and upgrade it's weapons. Making the mass of ships a very large number would also be nice, it makes ramming very fun and risky, and makes ramming a actual tactical option.
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