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Author Topic: .8 feedback thread  (Read 104501 times)

Zaskow

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Re: .8 feedback thread
« Reply #285 on: May 10, 2017, 11:47:55 AM »

Here is my feedback so far for 0.8, played ~15 hours...

This is first version where I feel Starsector as almost completed game (I play from 0.6 version).
 
1. Very good tutorial. However, when you play it, your playthrough becomes very easy in the beginning, thanks to salvaged ships. I think they should be taken away somehow after clearing of pirates (warp jump disaster, system authority actions etc).
2. Salvaging is very good feature itself, but becomes pretty repetitive and boring with time flow. It strongly needs additional options and random encounters or events, especially on debris salvaging.
3. Pretty interesting planet surveys, but lack content. More events, options or even disasters would be really good. Am I right that this is first step to building outpost/colony?
4. Very good idea with remnants. I hope this part will be greatly expanded in future.
5. Game lacks greatly story events. Some interesting stories from Sector history (blog lore entries are really interesting), remnants history, old crew journals on salvaged ships etc. Hope this will be in future versions.
6. Combat system is good as always. In my noobish view, of course.
7. Did old boarding mechanics delete? I found that marines are dead weight now.
8. Could you make enemies to remember my fleet strength at least for short time?
Because it leads to some confusing things:
1) enemy sees my fleet;
2) begins attack;
3) sees my real strength and withdraw;
4) goes far enough to not see my fleet composition;
5) repeat from 2).
This is not very annoying, but looks pretty weird.  
9. D-variants of ship don't feels very UP. I used them very effective without any problems.
« Last Edit: May 10, 2017, 11:52:29 AM by Zaskow »
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SCC

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Re: .8 feedback thread
« Reply #286 on: May 10, 2017, 12:45:47 PM »

1. That gives some space for making mistakes, IMO it's good.
3. Alex won't tell you, but honestly, just look at modifiers. Of course they're going to be built-on.
5. I'm not sure if Alex wants there to be storyline and quests. I guess we'll see.
7. Marines are useless now, yes.
8. IIRC it's going to be fixed in 0.8.1
9. Because they aren't, but that depends on peoples' preferences. I think the one bad thing is that flux modifiers apply to additional caps and vents.

Megas

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Re: .8 feedback thread
« Reply #287 on: May 10, 2017, 07:54:23 PM »

It has been exactly that for a long time already.
Not really.  Astral was worse.  It was an Odyssey with more flight decks at the cost of worse stats all-around and much slower and fatter profile.  During 0.7x, fighters were so bad that both was bad, though Astral was worse.  Also, Odyssey had somewhat better defenses than Conquest.  During 0.71, both battleships and both battlecruisers could solo fleets, though battleships were best.

Now in 0.8, fighter teleportation turned Astral from nobody to nightmare.  It is one of the stronger capitals now.


As for hybrids, few are good, at least early in the game.  Shepherd is great for early-game.  Gemini can do in a pinch as a freighter despite eating a bit more.  By endgame, sure, you want Colossus/Atlas and Prometheus as your stat sticks.
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TaLaR

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Re: .8 feedback thread
« Reply #288 on: May 10, 2017, 09:31:15 PM »

Not really.  Astral was worse.

Right, I mean out of 4 combat Capitals. Astral was essentially a support vessel in 0.7x.

As for hybrids, few are good, at least early in the game.  Shepherd is great for early-game.  Gemini can do in a pinch as a freighter despite eating a bit more.  By endgame, sure, you want Colossus/Atlas and Prometheus as your stat sticks.

Shepherd is good, but in part because there simply isn't a dedicated freighter frigate to compare with.
Would you prefer 2 Geminis to Drover + Buffalo? Same amount of fighters, more survivability (due to speed), need only 1 officer. Still Gemini is among better hybrids. There are worse.
Also, while I agree that finding use for Hybrids is easier in the early game, that doesn't help Odyssey at all. By the time I can afford a Capital, I want one that's worth it.
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Drokkath

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Re: .8 feedback thread
« Reply #289 on: May 11, 2017, 12:38:52 AM »

-snip-
5. I'm not sure if Alex wants there to be storyline and quests. I guess we'll see.
-snip-

I myself wouldn't want there to be much of story line at all:
Spoiler
Google about Starbound and find comments about alpha and beta versions being much better than what the full release of the game ended up being by removing and streamlining a lot, I myself am in agreement with others as I've played the game myself, bought it and have about 200-300 hours clocked in and original hype, hope, enjoyment and fun.. all almost gone close to zero for me and for a whole lot of others who played Starbound. :'(
[close]

I basically prefer a lot of this half-story mixed with vague backstories in many areas currently in SS where you aka the player get to fill in the blanks with a story and theories of your own and I like it more than ever before as story-based games just tend to burn me out and make me feel like utter crud once its all over and because of that I'd rather or instead play games where I don't feel rushed in any shape or form to finish some story which I'm never really interested in to begin with. Making my own story though.. now that is quite a treat!:
Spoiler
Just a few days ago I spent about an entire day just making my customized super alien civilization in Stellaris, loved it.
[close]
« Last Edit: May 11, 2017, 12:42:25 AM by Drokkath »
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Megas

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Re: .8 feedback thread
« Reply #290 on: May 11, 2017, 06:14:19 AM »

Shepherd is good, but in part because there simply isn't a dedicated freighter frigate to compare with.
Would you prefer 2 Geminis to Drover + Buffalo? Same amount of fighters, more survivability (due to speed), need only 1 officer. Still Gemini is among better hybrids. There are worse.
Also, while I agree that finding use for Hybrids is easier in the early game, that doesn't help Odyssey at all. By the time I can afford a Capital, I want one that's worth it.
It depends on weapons I have and capacity I need.  I probably would lean toward two Gemini, because of more capacity, and they have fighters.  Even better would be Drover/Condor and Gemini because I have more fighters, almost as much capacity (for looting), and Gemini can fight with its fighters and maybe weapons, if necessary.

Hybrids late in the game have not been very useful since 0.6x.  0.6-0.62 was Atlas fleet escorted by one or two Medusa and 0.7x made fighters useless.

And Odyssey is quite bad now in 0.8.  It seems to have paid too much for slightly better capacity stats, which are not even hybrid grade.  It has all of the classic weaknesses of high-tech ships, but nothing to compensate for them.  One wing of fighters is not enough.


@ Drokkath:  At the very least, I want a win condition that says you win the game and maybe end it (e.g., you kill Morgoth, you have Grond and the iron crown, retire anytime to win).  I would not mind a lose condition that ends the game (e.g., Kohr-Ah reach Earth, everyone dies, you lose, Game Over!)
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Drokkath

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Re: .8 feedback thread
« Reply #291 on: May 11, 2017, 07:26:59 AM »

At the very least, I want a win condition that says you win the game and maybe end it (e.g., you kill Morgoth, you have Grond and the iron crown, retire anytime to win).  I would not mind a lose condition that ends the game (e.g., Kohr-Ah reach Earth, everyone dies, you lose, Game Over!)

Aye, I agree. I'm fine with end game element being in a game as long as a said game continues and one can do other stuff past the end game.
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sotanaht

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Re: .8 feedback thread
« Reply #292 on: May 11, 2017, 09:09:35 AM »

I don't know if it needs a story end, but it does need an "endgame" where you actually have some kind of long term goal that all the ships and money and levels you accumulate are used for.  Nexerelin does that of course, but someday the base game should have a similar kind of feature, if not quite exactly the same.
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SCC

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Re: .8 feedback thread
« Reply #293 on: May 11, 2017, 09:37:45 AM »

I suspect that endgame will be there "when it's done".

Drokkath

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Re: .8 feedback thread
« Reply #294 on: May 11, 2017, 12:15:26 PM »

I suspect that endgame will be there "when it's done".

Hear hear! 'nuff said! One massive silver lining with Starsector is that it's on a higher pedestal than majority of triple-A games combined, well.. to me at least as I'm one of those who falls into the niche market. In fact when I once get the means to actually buy SS, I sure will.
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Cik

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Re: .8 feedback thread
« Reply #295 on: May 11, 2017, 02:55:23 PM »

wew
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A.Winge

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Re: .8 feedback thread
« Reply #296 on: May 13, 2017, 08:36:16 AM »

After playing through a few different styles (exploration/surveying, combat merc), I think what I want to see most of all is a way to store information about the universe without having to resort to pen and paper.  After all, I am flying a starship...surely there's enough hard drive space for a few extra log entries...

  • Add in an extended Fleet log that shows all of the "Sensor Data" you collect for the entirety of the game.  Data could be cleared whenever a target is Surveyed/Scavenged/Pounded to Scrap.
  • Add in an indication on the Sector or Intel map that shows warning beacon information.  This could be as simple as a note on the system, saying "Warning Beacon: Yellow/Orange/Red" or "Threat Level: Y/O/R", or similar.  I've found in all of my campaigns, once I get close to wanting to enter Orange/Red level systems, I am at a high enough fuel consumption that I do not want to go searching for them.  I could drop off Ships to search, and write down the information but that doesn't really make sense.  I like flying my fleetball of death and watching enemies scatter.*


Spoiler
*Well, except for when I did a Fuel Procurement mission in between bounties...and my fleet with a Dominator, Mora, multiple Enforcers and other destroyers was intercepted by a Pirate fleet whose fleet highlight was 4 combat mules.  I admired their reckless bravery.  They, of course, did not survive  ;D
[close]

(This has probably been mentioned before, but I couldn't find the thread...)
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Drokkath

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Re: .8 feedback thread
« Reply #297 on: May 13, 2017, 12:43:11 PM »

@A.Winge Uhh, methinks there is something like that already in the game, its rather hidden in under Intel section where there's a tab Planets [2] and I can confirm because I'm looking currently straight at it, the new tab section I mean. Since I've explored and surveyed many planets in star systems I've been to which is about 5-15% of the entire medium/normal sized game's star map already, which surprisingly feels like I've explored more than that and in a good way, doesn't really bother me as much if I start running into similar planets but fortunately with the way SS is built up it's probably a more easy thing to "fix"/add down the line by making or altering a few existing 2d planet art (which seems to be a case already) with slight different craters and landscape areas and atmosphere effects and size if it has any to making a few unique planets like bombarded and blown in half types of planets or massive objects and thus implementing more variety along with text.

Sorry, got derailed with my own thoughts, I was going to say that it does list the surveyed planets and by clicking on one you can even take a peek on planets you haven't surveyed or visited yet thanks to it bringing up the on-screen chart of which planet is closest to furthest of its star along with showing which planet has orbiting moons. Though it does seem to be in a state of disorganized as I can't tell just by looking as what station orbits what moon or planet, or what moon/satellite is orbiting the closest to its SOI (Sphere Of Influence).
The surveyed planets do have the info about what you found there, the info is just hidden under the icon tags the same way if you're in a shipyard main screen where on the right upper area has tags and straight to their left of the screen is stability levels and a number.

The new surveying aspect of the game could perhaps use a bit more flavor in a form of text or just different planetary art of your crew performing EVA mission on a surface that looks similar to what is seen from space aka the object the player is using survey on but at this point I'm just guessing and thinking out loud as I'm finding it rather hard to find flaws of the game, explains why I like playing SS from time to time again and again. The only major thing I find lacking is the current absence of Nexerelin, I'm a new Nexerelin junkie and I need my intake of that fix! :D
« Last Edit: May 13, 2017, 12:50:43 PM by Drokkath »
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dk1332

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Re: .8 feedback thread
« Reply #298 on: May 13, 2017, 01:05:43 PM »


  • Add in an extended Fleet log that shows all of the "Sensor Data" you collect for the entirety of the game.  Data could be cleared whenever a target is Surveyed/Scavenged/Pounded to Scrap.
  • Add in an indication on the Sector or Intel map that shows warning beacon information.  This could be as simple as a note on the system, saying "Warning Beacon: Yellow/Orange/Red" or "Threat Level: Y/O/R", or similar.  I've found in all of my campaigns, once I get close to wanting to enter Orange/Red level systems, I am at a high enough fuel consumption that I do not want to go searching for them.  I could drop off Ships to search, and write down the information but that doesn't really make sense.  I like flying my fleetball of death and watching enemies scatter.*



Spoiler
*Well, except for when I did a Fuel Procurement mission in between bounties...and my fleet with a Dominator, Mora, multiple Enforcers and other destroyers was intercepted by a Pirate fleet whose fleet highlight was 4 combat mules.  I admired their reckless bravery.  They, of course, did not survive  ;D
[close]

(This has probably been mentioned before, but I couldn't find the thread...)


Yeah, a better fleet log needs to be a thing. I once stumbled a some information regarding to a derelict ship in Thule, then found some data regarding a research station on the opposite side of the map. Prioritized the research station since it gives more goodies than a derelict ship. Should've wrote it somewhere but thats too much of a hassle.

As for the warning beacons colors depending on how dangerous that star system is. That should be a thing. You either get surprised with your pants down if you are unprepared to fight hoards and hoards of redacted fleets or get disappointed to see there's only small 2-3 frigate fleets running around when you wanted a challenge or just plain deactivated ones. This game is set in the future people. At least they should have some better warning guidelines towards hostile star system. Not some vague "Uhh, there's something that can potentially kill you here so stay away....maybe...probably." warning sign.


On a side note. Anyone else also getting some scanning mission for probes/ships you already salvaged before? Not sure if a bug or there's still another target lying around the same system as the last one.
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SCC

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Re: .8 feedback thread
« Reply #299 on: May 13, 2017, 01:12:47 PM »

@Drokkath there's also a map filter which shows if you've surveyed completely given system or planet, depending on whether map is in sector or system mode.
@dk1332 But the warning beacons are color-coded, yellow though orange to red, and ping-coded, 1 through 2 to 3 pings, depending on danger inside. The "fleet log", as far as I know, shows locations of interest for up to 1 cycle (I think it might be longer, but I'm not sure), so you have to select it in intel screen and zoom out and check, where it points to. It doesn't remember if you've been there, though.
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