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Starsector 0.95a is out! (03/26/21); Blog post: A Tale of Two Tech Levels (05/28/21)

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Author Topic: [0.95a] Outer Rim Alliance v0.93rc3 (2021/04/18)  (Read 296973 times)

Tartiflette

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Re: [0.8a] Outer Rim Alliance v0.6 Exploration! (22/04/2017)
« Reply #90 on: May 07, 2017, 01:41:37 PM »

Okay, with Diable out of the door (mostly) time for some polish here!

I heard the complains that ORA is kind of boring, and look too similar... And I cannot say I disagree with either. So to tackle this issue let's start by adding a pair of ships that at least look different without straying too far from the "brick" theme:





Those two are less broadside-focused and will probably better fit the role of a player flagship. As for the rest:

 - First I removed the "anti-beam" beam field altogether. It was a bit of a weird effect to communicate, the new range hullmods from the [REDACTED] and the Paragon allowed them to ignore the effect, and multiple fields made the whole thing a visual cacophony. However I'm not about letting people exploit beams on those ships without having to give up something. From now on, every beam weapon cost a flat extra 3 OP to install. Not a big deal if you just want a pair of Phase Lances or a HIL, but if you want to spam tac lasers you will have to give up some capacitors. Given that most high tech PD are beams though, those weapons receive a 2OP cost reduction, making them only marginally more expensive to install.

 - Then I removed the built-in ITU since it was only there because of some back-end requirement with my beam range shenanigans. To compensate, the ships received some extra OP and a very decent buff to their speed.

 - With their new-found mobility, I have to slightly reduce the flux+capacity and/or hull+armor of a lot of ships, but given their ability to disengage now it might not be enough.

And onto polishing the admittedly rushed campaign stuff...

Current changelog:
Spoiler
V0.7

NEW CONTENT:

 - Grace-class heavy destroyer.
   . Artillery destroyer taking an intermediary role between the Harmony and Sanctuary before rebalance.

 - Elevation-class recon cruiser.
   . Versatile cruiser able to face any type of enemy thanks to a very permissive weapon layout.

BALANCING:
 - Xeno-Warfare hullmod:
   . No longer affect beams range.
   . Now raises the cost of beam weapons by a flat 3 OP.
   . Reduces the cost of PD weapons by a flat 2 OP.

 - Choir Emitter:
   . OP cost raised to 7 OP from 6.

 - All ships:
   . Removed built-in ITU.
   . Available OP raised accordingly.

 - Attitude Thrusters:
   . Charges reduced to 3 from 4.
   . Regen rate halved to 20s.
   . Duration tripled to 6s.

 - Heavy Teleporter:
   . Range reduced to 500 from 1000.
   . Charges regeneration halved to 20s.

 - Bliss:
   . Shield arc raised to 240 deg from 180.
   . Speed increased to 130 from 120.

 - Mirth:
   . Shield efficiency raised to 0.6 f/dmg from 0.7.
   . Speed raised to 170 from 160.

 - Harmony:
   . Ship system switched to Plasma Jets from Heavy Teleport
   . Hull reduced to 3000 from 3250.
   . Flux capacity reduced to 5500 from 7000.
   . Shield arc increased to 180deg from 120.
   . Shield efficiency increased to 0.6 from 0.8.

 - Sanctuary:
   . Ship-system switched to Solid State Capacitors from Sensor Drones.
   . Added a flight deck.
   . Armor reduced to 400 from 425.
   . Hull reduced to 3250 from 3500.
   . Flux capacity reduced to 6500 from 7000.
   . Speed raised to 80 from 60

 - Beatitude:
   . Hull reduced to 6000 from 8500.
   . Armor reduced to 750 from 900.
   . Shield arc raised to 180 deg from 120.

 - Revelation:
   . Hull raised to 8000 from 6000.
   . Armor raised to 950 from 750.
   . Speed raised to 55 from 40.

 - Enlightenment:
   . Flux dissipation raised to 1200 from 1000.


BUGFIXES/IMPROVEMENTS:
 - Fixed break-apart bug.
 - Fixed lootable Xeno-Warfare hullmod.
[close]
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arwan

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Re: [0.8a] Outer Rim Alliance v0.6 Exploration! (22/04/2017)
« Reply #91 on: May 07, 2017, 02:02:38 PM »

from the screenshot the elevation class cruiser does not have xeno-warfare design. is that by design or an oversight? these new ships may get me to actually play them now. i have had it installed for a while now and every time i go to play them i ended up slightly cringing unfortunately not from aesthetics mind you, they are beautiful. but because of their ship speed, and the weapon projectile speeds. which tended to make it quite difficult to hit things, while taking many hits in return since they are usually broadside to the target.
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Alex
You won't be able to refit fighters and bombers at all. They're designed/balanced around having a particular set of weapons and would be very broken if you could change it. Which ones you pick for your fleet -out of quite a few that are available- is the choice here, not how they're outfitted.

Chaos Farseer

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Re: [0.8a] Outer Rim Alliance v0.6 Exploration! (22/04/2017)
« Reply #92 on: May 07, 2017, 06:07:09 PM »

Checking this out for the first time! Loving the look of the ships and their purple weapons. As a quick typo report, the Harmony-class description mentions having a High Energy Focus ship system when it instead has a Heavy Phase Teleporter (which doesn't have a description, FYI).
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Mr. Nobody

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Re: [0.8a] Outer Rim Alliance v0.6 Exploration! (22/04/2017)
« Reply #93 on: May 08, 2017, 10:33:31 AM »

So to tackle this issue let's start by adding a pair of ships that at least look different without straying too far from the "brick" theme:
Spoiler
I give up on figuring how inline attachments works
[close]


[attachment deleted by admin]
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On the left half of the Bell curve

Tartiflette

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Re: [0.8a] Outer Rim Alliance v0.7 (08/05/2017)
« Reply #94 on: May 08, 2017, 02:22:15 PM »


Requires LazyLib

 It's UPDATE TIME again, with ORA 0.7, featuring two new ships (visible a couple posts above) designed to be used as player flagships. Additionally all the beam range shenanigans are gone, but now they cost slightly more to install compared to projectile weapons. Also several ships have been reworked as fast hit-and-run attackers to improve the overall battle dynamic. Finally there has been some changes to the AI in 0.8 that slightly hurt their behavior in some circumstances. To compensate the overall ships balance has been revised upward.

Full changelog:
Spoiler

V0.7

NEW CONTENT:

 - Grace-class heavy destroyer.
   . Artillery destroyer taking an intermediary role between the Harmony and Sanctuary before rebalance.

 - Elevation-class recon cruiser.
   . Versatile cruiser able to face any type of enemy thanks to a very permissive weapon layout.

BALANCING:
 - Xeno-Warfare hullmod:
   . No longer affect beams range.
   . Now raises the cost of beam weapons by a flat 3 OP.
   . Reduces the cost of PD weapons by a flat 2 OP.

 - Choir Emitter:
   . OP cost raised to 7 OP from 6.

 - All ships:
   . Removed built-in ITU.
   . Available OP raised accordingly.

 - Attitude Thrusters:
   . Charges reduced to 3 from 4.
   . Regen rate halved to 20s.
   . Duration tripled to 6s.

 - Heavy Teleporter:
   . Range reduced to 500 from 1000.
   . Charges regeneration halved to 20s.

 - Bliss:
   . Shield arc raised to 240 deg from 180.
   . Speed increased to 130 from 120.

 - Mirth:
   . Shield efficiency raised to 0.6 f/dmg from 0.7.
   . Speed raised to 170 from 160.

 - Harmony:
   . Ship system switched to Plasma Jets from Heavy Teleport
   . Hull reduced to 3000 from 3250.
   . Flux capacity reduced to 5500 from 7000.
   . Shield arc increased to 180deg from 120.
   . Shield efficiency increased to 0.6 from 0.8.

 - Sanctuary:
   . Ship-system switched to Solid State Capacitors from Sensor Drones.
   . Added a flight deck.
   . Armor reduced to 400 from 425.
   . Hull reduced to 3250 from 3500.
   . Flux capacity reduced to 6500 from 7000.
   . Speed raised to 80 from 60

 - Beatitude:
   . Hull reduced to 6000 from 8500.
   . Armor reduced to 750 from 900.
   . Shield arc raised to 180 deg from 120.

 - Revelation:
   . Hull raised to 8000 from 6000.
   . Armor raised to 950 from 750.
   . Speed raised to 55 from 40.

 - Enlightenment:
   . Flux dissipation raised to 1200 from 1000.


BUGFIXES/IMPROVEMENTS:
 - Fixed break-apart bug.
 - Fixed lootable Xeno-Warfare hullmod.
 - Improved systems with more exploration related content.
[close]

Enjoy!
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K-64

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Re: [0.8a] Outer Rim Alliance v0.7 (08/05/2017)
« Reply #95 on: May 09, 2017, 06:16:22 AM »

Seems the latest version has a crash with the Sensor Drones not being in the ship_systems.csv file. Managed to fix it by pasting from the previous version's file, but just thought you'd like to know and all that good stuff.
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Tartiflette

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Re: [0.8a] Outer Rim Alliance v0.7 (08/05/2017)
« Reply #96 on: May 09, 2017, 06:23:33 AM »

Did you properly deleted the mod before installing the new version? That system do not exist anymore. If you did, that means the update is in fact not save compatible, which surprises me but isn't impossible.
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K-64

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Re: [0.8a] Outer Rim Alliance v0.7 (08/05/2017)
« Reply #97 on: May 09, 2017, 06:25:30 AM »

Ah, I did just overwrite the folders, that probably had something to do with it. Although changing the csv doesn't seem to have broken anything since my save loaded just fine. But yeah, looks like the issue was in between the chair and keyboard here.
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Tartiflette

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Re: [0.8a] Outer Rim Alliance v0.7 (08/05/2017)
« Reply #98 on: May 09, 2017, 06:30:15 AM »

Never, ever, EVER.... Overwrite a mod's folder. Always delete the previous version beforehand.
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NightfallGemini

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Re: [0.8a] Outer Rim Alliance v0.7 (08/05/2017)
« Reply #99 on: May 10, 2017, 03:06:31 AM »

I think I'll enjoy the Elevation a lot. Reminds me of the Kushan/Hiigaran Missile Destroyer from the original Homeworld, one of the cooler designs from that game imo
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Igncom1

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Re: [0.8a] Outer Rim Alliance v0.7 (08/05/2017)
« Reply #100 on: May 12, 2017, 10:13:10 AM »

I'm absolutely loving the content you have created here!

Do you have any recommendations for using one ship alone? Any ships that stand out as being great when fighting frigates? Any thing I need to know when choosing weapons for these ships?
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Tartiflette

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Re: [0.8a] Outer Rim Alliance v0.7 (08/05/2017)
« Reply #101 on: May 12, 2017, 10:20:01 AM »

Thanks! The most player friendly ships should be the two new ones: Elevation Cruiser and Grace Destroyer. They should be pretty good at handling anything under their size.
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arwan

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Re: [0.8a] Outer Rim Alliance v0.7 (08/05/2017)
« Reply #102 on: May 12, 2017, 04:38:06 PM »

If I might make a suggestion. I have only seen large mounts on the battleship so far. I think it would be great if we could get a cruiser with a heavy mount as well. Possibly a synergy mount and a few small / medium synergy mounts on it as well to make a kind of "missile cruiser"
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Alex
You won't be able to refit fighters and bombers at all. They're designed/balanced around having a particular set of weapons and would be very broken if you could change it. Which ones you pick for your fleet -out of quite a few that are available- is the choice here, not how they're outfitted.

Tartiflette

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Re: [0.8a] Outer Rim Alliance v0.7 (08/05/2017)
« Reply #103 on: May 13, 2017, 02:20:48 AM »

If I might make a suggestion. I have only seen large mounts on the battleship so far. I think it would be great if we could get a cruiser with a heavy mount as well. Possibly a synergy mount and a few small / medium synergy mounts on it as well to make a kind of "missile cruiser"
Two of the four cruisers have large mounts.
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Takion Kasukedo

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Re: [0.8a] Outer Rim Alliance v0.7 (08/05/2017)
« Reply #104 on: May 13, 2017, 05:54:09 AM »

Holy *** I need to find a Grace again, that ship, alongside most of the O.R.A with Hardened Shields can take a huge beating to the shields and put out a lot of damage.

Currently, I am having a huge amount of fun with an Animus Harmony (The Plasma Jet Destroyer), but need to find a Grace again haha
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Y'know, Mojito's are pretty rad.

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