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Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)

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Author Topic: [0.97a] Detailed Combat Results v5.4.1 (2024-07-15)  (Read 291701 times)

Nick XR

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Re: [0.97a] Detailed Combat Results v5.4.0 (2024-02-04)
« Reply #285 on: April 11, 2024, 11:54:10 PM »

Hi Nick XR! Great job with this mod, it's been absolutely invaluable in figuring out what actually happens during combat.

I think I've found a bug for DCR. It tends to overstate beam damage. After doing some testing, it seems like when the game is paused, if there's any ship hitting another ship with beam weapons, it'll continue to register that damage for as long as the game is paused. Pausing can mean either during combat (space bar), or switching over to the tactical map, since combat is paused during that time. This happens both in the sim and in actual combat. I'm guessing there needs to be a check added for if the game is paused when it decides whether or not to count the ongoing beam damage.

Also, it doesn't seem to count beam damage correctly if there's time dilation, such as when using the Scarab.

I've put up a video of the bug in action here:

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Good find, I'll see what I can do about it!

d0d0b1rd

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Re: [0.97a] Detailed Combat Results v5.4.0 (2024-02-04)
« Reply #286 on: July 03, 2024, 02:27:45 PM »

Mod is great!

One thing I was wondering about: is there a way to attach a location and date to the combat results?
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Nick XR

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Re: [0.97a] Detailed Combat Results v5.4.0 (2024-02-04)
« Reply #287 on: July 04, 2024, 12:31:05 AM »

Mod is great!

One thing I was wondering about: is there a way to attach a location and date to the combat results?

Interesting idea, I'll see what it would take.

winnie

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Re: [0.97a] Detailed Combat Results v5.4.0 (2024-02-04)
« Reply #288 on: July 14, 2024, 04:02:07 AM »

Would be really nice to have same stats for enemy fleet.

Which of enemies ships dealt most damage to me.
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Nick XR

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Re: [0.97a] Detailed Combat Results v5.4.0 (2024-07-15)
« Reply #289 on: July 15, 2024, 01:02:47 PM »

Version 5.4.1 Released
 Fixed bug with beam damage calculation relating to pauses & slowdowns
 Don't calculate damage while paused (thanks bug reporter!)
 Grid rows now highlight on mouseover
 Weapons grid rows now have mouse over tooltips with extra info
 Weapon data rows are highlighted based on weapon performance (% OP vs % Dmg) So you can see more easily which weapons are doing well
 Performance
  - New save file format for performance (New data save format, old combats won't load but this won't brick your save or anything)
  - New in-memory damage tracking

Aelius

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Re: [0.97a] Detailed Combat Results v5.4.1 (2024-07-15)
« Reply #290 on: August 22, 2024, 09:52:15 AM »

What does the "Hits" column indicate, precisely? It can't be discrete instances of damage, because for example my railguns in the screenshot below obviously hit well over 100 times in order to do 31,418 damage. Yet it says the railguns only hit 12 times.

Thanks!

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Vanshilar

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Re: [0.97a] Detailed Combat Results v5.4.1 (2024-07-15)
« Reply #291 on: August 30, 2024, 02:00:01 PM »

What does the "Hits" column indicate, precisely? It can't be discrete instances of damage, because for example my railguns in the screenshot below obviously hit well over 100 times in order to do 31,418 damage. Yet it says the railguns only hit 12 times.

The "Hits" column is indeed supposed to be the number of discrete hits on a target. It worked correctly in the last version for projectiles (it's never worked correctly for beams, and it's a bit difficult to define it for beams anyway). It no longer works correctly in the current version though, the number is way too low. But if you use the previous version it will indeed count projectile hits correctly.
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Shoey

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Re: [0.97a] Detailed Combat Results v5.4.1 (2024-07-15)
« Reply #292 on: September 13, 2024, 02:11:54 AM »

Bit of a bug report for you; the mod info in the version file is sending people to the topic ID 115510, rather than this thread's ID 11551.

Unrelated; would you consider adding crew losses to the battle info? That wouldn't be much more than a cost tracker in vanilla but it'd be nice for RP information or use with other mods (i.e. Starship Legends).
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chandl34

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Re: [0.97a] Detailed Combat Results v5.4.1 (2024-07-15)
« Reply #293 on: September 13, 2024, 08:42:40 AM »

I don't know if this has been mentioned, but would it be possible to list what enemies were still on the field when a fight ends? 

You have a list of:
- destroyed
- disabled
- retreated
- reserved

But the only way to figure out how many enemies were left is to count them after you return to the system map.  This would be useful for fights we lose.
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