After doing my civic duty helping out during a battle I noticed that my fleet had last some crew even though none of my ships had been destroyed or even damaged, since most of the battle was already over before I reached the main battle. It seems that if one of allied fleets loses crew/ships you pay the price.
that doesn't seem quite right.. are you sure you didn't just lose a few fighter pilots in the short skirmish?
I just figured if you have two ships set to "strip" before refitting, and those two *** autofitted at the same time, they could both (instantly and invisibly to the player) strip, dump their weapons into cargo & then reassemble themselves from the shared pool. So if one ship autofits a pair of hammers because it can't get the harpoons it wants, and then you pick up a ship covered in harpoons that you switch to a template that wants torpedoes, they won't be gridlocked forever without player intervention. In my head it sounds like it wouldn't have to take too much effort to make work, but then I don't java so clearly I am the best authority on this and Alex should definitely do everything I think of
that sounds like a terrible idea to me, to be perfectly honest... and not because of how it would need to be coded. ^^
what you're describing would need an entirely new settings thing, because the current autofit options all only apply during autofit of that ship, they aren't saved seperately for each individual ship (as that wouldn't really make sense with their current functions). and then it still needs "player intervention" anyway because you need to specifically enable it for those ships that you know have weapons that another ship would need -- because if you enable it for all ships, you're constantly gonna end up with half-finished or unnecessarily frankensteiny loadouts as each ship tries to take stuff from the others.
the only case where this would work without issues is if two or more ships have exactly the weapons another ship needs, and those weapons are exactly the ones that each ship which currently has them
doesn't need, and both of these conditions apply for every single one of the ships involved, perfectly mirroring each other... which is virtually never gonna happen in any not-super-tiny fleet, and those super-tiny fleets are already the ones where any reduction of necessary micromanagement is needed the least anyway.
in short: no.