I was using gryphon in battle and game crashed.
Get some message about missiles in combat environments.
Is there a easy way to report bugs and is there some logs that I can attach to this(and if they are where I can find them)?
The full logfile would be in:
C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\starsector.log
If you could email it to me (fractalsoftworks [at] gmail [dot] com), I'd really appreciate it.
Not if passing by ships yoink your loot or at least destroy your stash. They can do that right? At least yoinking loot.
Yeah - that's just a lot more detail (code-wise) than I want to get into before figuring out how all the related stuff works.
Does the AI maybe focus more on armor/hull status when it does the assessment to drop shields, and not so much on how good its armor is in the first place? I'm asking because I just hunted a Monitor in with two Wolfs, and it kept dropping it shields occasionally. Long enough actually so I could hit it twice with a blaster, bringing it down to 30% hull integrity (and almost killing it). After that it kept its shield up, and almost made it off the map.
The Monitor is one of the most extreme examples of shield/armor strength disparity, though.
They look at the incoming damage compared to their defenses, so for example an Onslaught with full armor won't care that much about a bunch of Broadswords, where a Buffalo would. Probably doesn't consider fortress shield unless it's already on, though.
Seen that happen, yea. Dropped some Harvested Organs I picked up while exploring so I wouldn't lose rep with the patrol that was stopping me. Of course they stopped me, then went right ahead and picked up my dropped organs soon as the dialogue exited. Damn.
Ah, I'm so glad someone ran into that. (Also, sorry. But not sorry.)
I once saw a Hammerhead with ~65% flux levels dropping its shields with a constant stream of heavy mortar rounds inbound (single gun, no other weapons). It kind of looked like it thought the rounds were kinetic and it wanted to save its flux pool. I haven't seen this behavior repeated so haven't reported it, but it does seem relevant.
It's not so much whether those are kinetic or not, right? They can still deal appreciable shield damage, and the flux situation may make taking some HE hits on armor necessary. I don't know whether it was the right call in that particular situation - but, well, how did it play out?