How does it feel fighting a reckless officer? Is it easy to bait and kill them in single combat, or only in a fleet context? Ha, it would be crazy if you could somehow provoke enemies and turn them reckless. Like a taunt skill or something.
With the caveat that I haven't spent *that* much time playing around with this:
They stay on you much more, so if it's a pather or otherwise a faster ship, you may be in real trouble in a 1-1 unless you can outmuscle them.
In a fleet context, lone reckless officers in fast ships would get picked off pretty easily. Many combined, though, would be much more effective and possibly a harder challenge than other personalities.
BTW, is "search&destroy" still the best name for what it does? Seems like something like "Rout the Enemy" would be more self-explanatory, no? Or just "Full assault" or "all-out attack". Or whatever the proper military term for "mopping up" is.
Good point; renamed it to "Full Assault!", to go with the "Full Retreat!". Especially considering that there's a "Search & Destroy" ship order that doesn't cause this kind of behavior.
maybe i will actually be able to get fighters to swarm things again
btw that's going to happen right because now they insist on standing off and being useless. it's not like heavy maulers actually care about range anymore
also thunders are still broken, while i remember. can we get a fix for that?
they used to fire their harpoons when something overloaded, resulting in a massive distributed alpha strike. they just fire them uselessly into shields now though and it makes them not great.
There was an extensive balancing pass on fighters and many changes to their AI.
That said, Thunders still fire off their Harpoons early, but this isn't necessarily bad, as they can quickly refit to get them back. A wing of Thunders can be an endless supply of Harpoons.