Part of the problem is that whenever "this issue" comes up, it's usually a collection of unrelated issues that may look similar, so when someone chimes in saying they have the "same issue", based on what they're saying, it often looks like it is not the same thing. It's also extremely hard to tell based on purely a description, as there
could almost always be a legitimate reason for the AI to do what it's being described as doing, depending on the exact circumstances and actions.
i've noticed this too. it seems reticent to engage, especially in pursuits where it has a clear advantage.
Yeah, that's definitely an issue. The AI generally errs on the side of caution so that it will minimize player-side casualties, but in pursuit scenarios in particular that can be glaring. The trouble is making it more aggressive in just these situations without exposing it to more danger, if for example you're pursuing a superior force.
Should I just record my gameplay
I'd really appreciate it, if it's not too much trouble. Based on your description in the OP, it's hard to say what's going on. I will say that the AI is the same for both your ship and the enemy (unless the enemy had an officer with a different personality), so it's weird that yours would lose if it had that much of an advantage to start. But then there aren't really any specifics, for all I know the ship at 10% was an Onslaught facing your Dram
Why I think is that the weapon range of the enemy is higher than that of my ship.
Hence why my ship tries to be out of his weapon range but tries to get close itself to get into his own weapon range hence making it look like an endless dance.
What it tends to do is try to close in until its flux starts getting high, and then backs off. Committing in a situation like this is a risk, and it's something it will try to avoid. Given that in normal circumstances the player is controlling a ship, this is actually desirable - this would keep your allied ship alive longer, and it would close in when it was able to do so safely, while you - controlling another ship - would make the higher risk/reward decisions. *If* that's what's going on, then I'd say it's the expected/desired behavior. The AI is definitely not being tuned for the player ship being on autopilot all the time.
But, again, it's hard to say without seeing what's going on.