Tried a few builds, and it seems such a contradictory ship.
It's got a glorious shield (just begging for Hardening), yet its alpha-strike potential is unimpressive and making it a close-up brawler wastes the range benefit of the drones.
If you do make it an in-your-face brawler using Safety Overrides, you're torn between putting OP in vents (for double reward), or capacitors (again, roughly double reward); as you don't have the OP for both, it's wasteful.
A humble Medusa makes for a better tanky brawler.
As a kiting ship, you largely waste the shield, and at least 1 of the small frontal mounts.
Then, even with the range boost from the drones, Energy mounts simply don't make good kiting weapons.
The missile mounts are ....meh; awkward positioning, and the large mount weapons give too little bang-for-the-OP.
Having cargo space is a plus, but the way combat mechanics work at the moment, there's absolutely no point in having dual purpose combat/cargo ships. Better to have dedicated combat ships with a back-line of Buffalo.
I want to love it(it certainly took long enough to get a hold of one legitimately!), but its flexibility just seems redundant & sub-optimal when faced with the current AI + campaign mechanics.