When I play Starsector, I feel realism oozing from almost every aspect of it. There are some things that give the feeling of an arcade game, but if anything seems that over time more and more realism is added, making me feel more and more part of it's world. Anything that adds more realism, even if it can be seen by some as "clutter" is good for me, because it feels like walking inside a room in a game and everything you see can be moved. It is pointless, since most of the things in the room will not be useful in any way, but they do not feel nailed down, held by unknown forces.
Like I love the fact that the player can board and use every single solitary ship, useful or not, that is the reason I would like boarding to be more "difficult" and realistic. Right now boarding must be one of the most arcade feeling parts of the game, especially since the next update will make salvaging a less autoresolving action, by choice (if I got it right at least).
As for salvaging a hull, I feel people are just trying to find any way possible to give ideas of how to replace the automated boarding, with something more realistic. If you think about it, even the current boarding, is not really boarding. I might be wrong or maybe mods have brainwashed me, but when boarding happens in my mind my ships fly around to salvage and then they see one of the wrecks that can still move and it is about to escape. This is when they decide to board it, since it can still function. So if anything, at least in my mind, boarding happens as part of salvaging.
When I think of spaceboarding I think on scifi cartoons usually, when either pods with boards are shot towards the ship and they run inside to capture or disable it or when they ram to each other and grapple on the other ship and then inject corridors ... uhhh can't find the right word. I am not sure how the second is realistic though, but still in my imagination it is really awesome.
But anyway, like I said, right now boarding to me is a part of salvaging. If one of the ship still functions, you board it to claim it and fix it. For the prices I donno. In my book, indeed capturing and fixing a ship should be something really really really expensive. I mean you take a hunk of metal and try to restore it to what it used to be. Sounds more expensive that building it from nothing.
But I am sure some will disagree since they might want to use capturing ships as means to make money. They need to remember though, that in games you can make money from capturing ships, you capture them before blowing them to pieces, so you do not have to fix them. If actual capturing a ship, in it's prime condition, ever becomes possible, then I feel it should be something very very hard and definitely consuming... although I am not sure what kind of consuming. I mean it can be time consuming, resources consuming or patienc *the ship explodes while trying to capture it, damaging your own ship*
...well darn.. this brings back memories.