This is pretty amazing. However, may I provide some input?
-I don't think you need the flux alarm until 85-90%, and even then not as piercing as you have now; most players will be paying attention to their flux levels intensely, and will really only need a subtle reminder they're high.
-The Hull warning sound is pretty good, as sometimes you'll notice the flux moving up and down, and completely forget about the hull. The problem is you've used the Halo shield-down alarm - I keep thinking the hull is going to regenerate. Maybe make the flux override make that sound, and find some generic alert sound from freesounds for the hull?
-The high damage alarm is brilliant - that is really useful for when you get unexpectedly flanked.
-The engine disabled alarm is a godsend - several times I'll have no idea what's going on when my ship just dies in the water. Having a sound that says it's happened is pretty useful. What I wouldn't mind however is have the engine alarm sustained until the engines come back: currently the alarm sounds quickly and can be overlooked (much like the flameout message), and having a sustained sound would be really useful in this instance.
-Also, wouldn't mind a weapon disabled sound effect as well in the same vein as above.
-Is it possible for music to play when you die? I just have an amusing thought of the Team Fortress 2 'You've been dominated' theme or Solid Snake's "death' theme playing when you get blown up.
-Also, if you move to another ship, will you still have the sounds for THAT ship?
EDIT: HA HA Alfonzo, Master of Using the Tab Key.
-The sound that plays when above 90% flux is "independent", so to speak, of the other flux warnings. Muting flux_warning_1 in sounds.json will leave only the >90% flux sound playing. I often find myself unable to pay attention to my flux while in combat, probably because I always keep my battle size at max.
-Hah, that's a fair point, I'll probably have to do something about it.
-I find it infinitely useful as well. Fights between really large fleets can get quite chaotic, which I find really cool.
-I thought about it. Perhaps I'll change it in v1.1.
-I really don't think that would work very well, since a disabled, say, Hellbore Cannon, would probably play the same sound as a disabled LMG. It would probably just turn into a source for more audio clutter than help you.
-I thought about that as well; I won't include it in the "official" mod since it doesn't fit my original vision for it,
but here's the script anyway EDIT: no longer works
-Yes, it checks the state of whatever ship you're piloting.
Regarding the sounds and their licenses:
If I have to change them to royalty free sounds, I absolutely will. I just want to say that all sound files for battlefield and halo are very easy to find and download (literally a google search away). I'm not saying my mod can't get taken down by a DMCA strike, I'm saying that if it was a realistic possibility, I probably wouldn't have been able to use those sounds in the first place. EDIT: no longer an issue