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Starsector 0.97a is out! (02/02/24); New blog post: Codex Overhaul (05/11/24)

Author Topic: How & What is needed to create Phase Ships.  (Read 2366 times)


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How & What is needed to create Phase Ships.
« on: July 21, 2016, 09:19:19 AM »

I've been curious about this. I'm thinking of tryingto create a few phase ships in the future, so I thought might as well get the resources to do so straighten out.

Does phase system envelope Phase Skimmer, Phase Teleporter, and phase drive?

What files does a phase ship require? If the phase ship system is a copy pf Vanilla's phase system, what files does it need to import?

Are therespecific programs needed to open, edit, and/or create thesefiles?

If it's unique like BRDY's Karkinos and Morpheus, how does one create that?

Graphics wise, how do I male the system change the graphics of a ship to its phase state and back again? I know it must have a seperate graphics/pictures/sprites (glows) for when it phases.

Please and thank you for your help people!
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Harmful Mechanic

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Re: How & What is needed to create Phase Ships.
« Reply #1 on: July 21, 2016, 11:39:16 AM »

You could... look at the game files and the API documentation? Phase ships use a couple of extra sprite images for their anchor glows.

You can do most if not all of what you need with simple text and .csv editors - you might also want an IDE, which you should be using is a matter of opinion, but nothing fancy.

You probably want a good image editor - I use Photoshop, some people swear by Krita, etc. Nothing difficult to use, just difficult to master.