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Starsector 0.98a is out! (03/27/25)

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Author Topic: What is your favorite pursuit ship?  (Read 17844 times)

DownTheDrain

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Re: What is your favorite pursuit ship?
« Reply #15 on: August 12, 2016, 11:55:20 PM »

I've always cheated in SP games and I always will, it's how I play my games and that's about it, anybody who thinks my choice of playing a game how I want is wrong or unfun as it is clearly fun for me for over a decade now and I prefer to avoid this "oh you shouldn't cheat" boll yotz, are we clear? Good. Because I'm having none of the anti-cheat arguments anymore as I'm too old for that dren.

Err... great?

Not sure why you feel the need to preemptively defend the way you prefer to play a singleplayer game, especially one that's still in development and offers all kinds of not-exactly-balanced mods (looking at you Knights Templar).
I'm mostly wondering because you made a somewhat similar post in that mod thread you necro'd, so maybe that's a personal issue on your part, as I have yet to see anyone in this forum trying to tell others how to play the game.
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Drokkath

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Re: What is your favorite pursuit ship?
« Reply #16 on: August 13, 2016, 05:03:04 AM »

Not sure why you feel the need to preemptively defend the way you prefer to play a singleplayer game, especially one that's still in development and offers all kinds of not-exactly-balanced mods (looking at you Knights Templar).
I'm mostly wondering because you made a somewhat similar post in that mod thread you necro'd, so maybe that's a personal issue on your part, as I have yet to see anyone in this forum trying to tell others how to play the game.

Ah, just a natural reflex of "just in case" at this point (blame other forums in the past). Indeed a personal issue of sorts. Sorry about that. :-\

To stay on topic: I've yet to try 80-90% of the ships out but anything that's fast and big enough with a lot of big ballistic mounting points like the Falcon and Eagle is my kind of ship. I have taken a look at most of tri-tachyon's ships in the codex but can't quite figure out how to play with them or how to use energy weapons properly because the playstyle seems to require a different approach to combat (it's why in RPG games I play a warrior/barbarian instead of a mage or a rouge/assassin).

On a side note, decided to add a second built-in hellbore cannon for the customized Hermit-class of mine and tweaked some of its stats. Liked that ship when I first saw its sprite when googling about Starsector's ships and was surprised to find that the ship in the TUP mod has varied weapon mounts already, most I changed to universal for more variety.
Hermit along with a wing of two Raider Mk2's all ships customized/OP for my own playing pleasure when I decide to go freelance, pirate or a privateer playing route. Utility ship that has been to turned to deal with heavy-duty combat, trading and raiding has its priceless charm for me.

The other playstyle I have that doesn't require modding is having a ship that's close to Falcon or the Eagle more or less and have some sort of cargo/fuel ship(s) in the fleet too to store marines and the spoils of battle aftermath.
« Last Edit: August 13, 2016, 09:17:08 AM by Drokkath »
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SafariJohn

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Re: What is your favorite pursuit ship?
« Reply #17 on: August 14, 2016, 05:33:38 PM »

not-exactly-balanced mods (looking at you Knights Templar).

Dark Revenant has gone to great pains to keep the Templars balanced from the beginning. For example he added a flux cost to fire Clarent missiles so they can't be fired when you are at high flux. If you will take a closer look at the variants for Templar ships you will see that the AI uses about 50% more Ordnance Points than you can (ignoring skills).
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King Alfonzo

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Re: What is your favorite pursuit ship?
« Reply #18 on: August 14, 2016, 05:40:03 PM »

Not to mention Knights Templar are supposed to be a Boss Faction and inherently difficult to beat anyway.

Megas

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Re: What is your favorite pursuit ship?
« Reply #19 on: August 14, 2016, 05:43:09 PM »

More like not unbeatable instead of balanced.  Templar weapons are munchkin fuel, despite high OP cost.  With max OP, some standard ships are (much) more powerful with Templar weapons than without.

That is the problem of so-called boss factions if you can plunder their hardware.  They may make the midgame temporarily harder, but they make the endgame even easier.
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Drokkath

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Re: What is your favorite pursuit ship?
« Reply #20 on: August 14, 2016, 07:10:13 PM »

Just had some fun with Gust-class Light Assault Cruiser from Diable Avionics mod. I gotta say the battle performance with pretty much all of the hull mods makes that ship something I can tolerated playing with and that is a big gorram praise coming from me as all I did was adding a bunch of hull mods and leaving the default assault variant setup of weapons. Love automated repair unit.

The ships I like aren't really pursuit ships due to their slowness, that's another reason I turned the Hermit into basically the War Rig with +2000 more horsepower and extra equipment to keep up with the strain. I love it.
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DownTheDrain

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Re: What is your favorite pursuit ship?
« Reply #21 on: August 15, 2016, 08:58:41 AM »

Dark Revenant has gone to great pains to keep the Templars balanced from the beginning.

I used the Templars as an example of a very powerful faction and I understand that they're supposed to be boss battles, so I certainly don't mind their power level.

That said, I very much disagree that they're balanced against vanilla or against most other mods for that matter.
They may be perfectly balanced for a boss faction for all I know but once you put their tech to use in other ships things get lopsided.
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Dark.Revenant

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Re: What is your favorite pursuit ship?
« Reply #22 on: August 15, 2016, 10:52:15 AM »

Templar equipment is hard to use for how powerful it is.  You can exploit it to get more powerful configurations than would otherwise be possible, but the difference is not that great.  Vanilla weapons are plenty strong - Templar weapons aren't far ahead.
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Megas

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Re: What is your favorite pursuit ship?
« Reply #23 on: August 15, 2016, 11:38:19 AM »

Not sure about that unless you (DR) weakened the weapons some more lately.  (I have not played much Starsector in months.)  Unless Clarents were weakened or lost regeneration recently, Conquest or Astral with two regenerating ROLANDs is/was sick.  Without Clarents, I would use Pilums ever since Hurricane MIRVs regained limited ammo.  Also, medium and heavy Templar weapons have range comparable to most ballistics, and makes kiting a snap instead of a dream.

Of course, other mods may have overpowered stuff too.  Still remember when Paragon with two Phased Array Cannons (from Neutrino) one-shot battleships and everything else years ago.
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Dark.Revenant

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Re: What is your favorite pursuit ship?
« Reply #24 on: August 15, 2016, 01:01:17 PM »

Some Templar weapons were nerfed or made less useful, but Clarents got hit the hardest.  Only ROLANDs regenerate, and very slowly at that, and on top of it they use so much flux that two will instantly max out an Astral.  Clarent range is nerfed across the board and they all cost hefty flux.
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Erick Doe

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Re: What is your favorite pursuit ship?
« Reply #25 on: August 16, 2016, 08:38:39 AM »

On a side note, decided to add a second built-in hellbore cannon for the customized Hermit-class of mine and tweaked some of its stats. Liked that ship when I first saw its sprite when googling about Starsector's ships and was surprised to find that the ship in the TUP mod has varied weapon mounts already, most I changed to universal for more variety.

Nice to hear an old TuP ship still gets to see some use. :)
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Drokkath

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Re: What is your favorite pursuit ship?
« Reply #26 on: August 17, 2016, 11:12:00 AM »

On a side note, decided to add a second built-in hellbore cannon for the customized Hermit-class of mine and tweaked some of its stats. Liked that ship when I first saw its sprite when googling about Starsector's ships and was surprised to find that the ship in the TUP mod has varied weapon mounts already, most I changed to universal for more variety.

Nice to hear an old TuP ship still gets to see some use. :)

I guess I should show a picture of its more violent cousin/pirate version with three hellbore cannons (they're installed kinda like the triple cannons on the Flying Dutchman's fore, now that I think of it) and it's customized high tech engines to resemble reaver-like behavior (added LOW_TECH for red shields and hellish engine colors and trails to show up):

IMAGE
EDIT: Voluntary picture deletion. Original image only a red color hued picture of Hermit.
« Last Edit: April 13, 2017, 08:00:04 PM by Drokkath »
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LordDavenport

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Re: What is your favorite pursuit ship?
« Reply #27 on: August 21, 2016, 07:19:10 PM »

I have a new pair that is my current pursuit fleet.
For smaller stuff like shuttles, 4-7 mantis with a rail cannon, some phoenix II missiles, and a few assault guns(I forget the Diable Aveonics explosive small ballistic).
For heavier things, especially things that can fight back, 2-4 Hayle with three rail cannons, and 6 Phoenix II missiles. The alpha of a those missiles when fired linked is hilarious.
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DownTheDrain

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Re: What is your favorite pursuit ship?
« Reply #28 on: August 22, 2016, 07:58:13 AM »

I have a new pair that is my current pursuit fleet.
For smaller stuff like shuttles, 4-7 mantis with a rail cannon, some phoenix II missiles, and a few assault guns(I forget the Diable Aveonics explosive small ballistic).
For heavier things, especially things that can fight back, 2-4 Hayle with three rail cannons, and 6 Phoenix II missiles. The alpha of a those missiles when fired linked is hilarious.

Once you bring in mods there's a number of options that are arguably superior to any vanilla design, but yeah, the Mantis is amazing.
And before anyone takes offense again, I don't mean it's overpowered, I simply love that ship.

For stuff that can fight back a Desdinova might work pretty well too, but she's a bit on the expensive side so whatever you're chasing better be worth it.
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LordDavenport

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Re: What is your favorite pursuit ship?
« Reply #29 on: August 22, 2016, 12:39:38 PM »

Once you bring in mods there's a number of options that are arguably superior to any vanilla design, but yeah, the Mantis is amazing.
And before anyone takes offense again, I don't mean it's overpowered, I simply love that ship.

For stuff that can fight back a Desdinova might work pretty well too, but she's a bit on the expensive side so whatever you're chasing better be worth it.

At this point, I can't imagine playing the game vanilla with the tiny ship variety.

The mantis is really nice, just kinda fragile. I guess the Feldspar has broken my sense of how survivable a frigate should be.
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