Not sure why you feel the need to preemptively defend the way you prefer to play a singleplayer game, especially one that's still in development and offers all kinds of not-exactly-balanced mods (looking at you Knights Templar).
I'm mostly wondering because you made a somewhat similar post in that mod thread you necro'd, so maybe that's a personal issue on your part, as I have yet to see anyone in this forum trying to tell others how to play the game.
Ah, just a natural reflex of "just in case" at this point (blame other forums in the past). Indeed a personal issue of sorts. Sorry about that.

To stay on topic: I've yet to try 80-90% of the ships out but anything that's fast and big enough with a lot of big ballistic mounting points like the Falcon and Eagle is my kind of ship. I have taken a look at most of tri-tachyon's ships in the codex but can't quite figure out how to play with them or how to use energy weapons properly because the playstyle seems to require a different approach to combat (it's why in RPG games I play a warrior/barbarian instead of a mage or a rouge/assassin).
On a side note, decided to add a second built-in hellbore cannon for the customized Hermit-class of mine and tweaked some of its stats. Liked that ship when I first saw its sprite when googling about Starsector's ships and was surprised to find that the ship in the TUP mod has varied weapon mounts already, most I changed to universal for more variety.
Hermit along with a wing of two Raider Mk2's all ships customized/OP for my own playing pleasure when I decide to go freelance, pirate or a privateer playing route. Utility ship that has been to turned to deal with heavy-duty combat, trading and raiding has its priceless charm for me.
The other playstyle I have that doesn't require modding is having a ship that's close to Falcon or the Eagle more or less and have some sort of cargo/fuel ship(s) in the fleet too to store marines and the spoils of battle aftermath.