Haha he already nerfed the treb already,
So it will be weaker in the next patch? If so, good. I started using Trebuchet when I was doing my Lionsguard run, where I only used Lionsguard skins (also went for sindrian buffalos at first but gave up when i realized just how masochistic that is). I've also always liked the idea of an energy missile because
ideally it would be not good, but not bad, against shields
and armor. Then I noticed how Trebuchet absolutely cheeses high tech stations by destroying station modules
through the shields because the AoE is literally broken. It really sucks being on the receiving end of this because I have the mod More Military Missions installed, so I often end up in battles where I am defending a station but need it to help kill things to save it. Which is basically impossible if the enemy has several Trebuchets and kills half of the modules in a minute.
In case anyone reading thinks it doesn't need a nerf, let me explain (in the eyes of a casual player):
Firstly, homing missiles generally have somewhere around 150 health (Harpoons have 150) and torpedoes generally have around 400 health (Hammers have 350) but of course there are exceptions (Breaches have 450). Trebuchet missiles have 400 health, which is not bad when combined with medium speed, but not enough to get through good PD.
Additionally, missiles may have the following roles:
- anti-shield
- anti-armor
- finisher (anti-hull)
- suppression (usually this means EMP damage, unless you're a squall, then this is sustained shield DPS)
- anti small craft (fighters, generally)
- support (very long range + can pass over allies)
- absurdly busted anti high tech star fortress device (please fix this)
The problem is that missiles generally only fill 1 or 2 of these roles. Trebuchet LRM fits
ALL of them. You'd expect a jack of all trades to be a master of none, but it's always good enough. It has the same problem as Dragonfires, but worse - they are universally good missiles that are not exactly bad in any situation.
You
could argue they're vulnerable to PD, but not really. Like I said, they have high health and medium speed, if a ship has good enough PD to reliably take town trebuchet salvos, a bunch of other things aren't gonna get through. I've seen someone argue "just shield tank it" my brother in christ, 1000x3 energy damage is gonna overload you, especially if you're in a low tech ship. If you check the video in my previous comment, I managed to overload a paragon with a pegasus. I've even seen people arguing "it's just good synergy between pegasus and trebuchet" No, it's
overpowered synergy. I'm no expert but I don't think a 40dp ship should be able to solo a well-equipped high tech battlestation. Or be able to melt 4 capital ships in 20 seconds each. Even then, you don't need to put trebuchet on a pegasus for it to be good. Like I said I made a lionsguard fleet that spammed them, I put them on executors and champions, and even though the fleet wasn't that good the trebuchets often overloaded or killed things. And even if a trebuchet didn't kill, if even a single missile hit, it turns off a chunk of weapons and engines leaving it vulnerable.
That's all I have for now, thank you for coming to my ted talk.