- Cathedral loses 0-flux speed boost efficiency when its modules have a flux level
* If every module is above 0% but below 1% flux (shield on but no damage), the speed boost is halved
* If every module is at or above 1% flux, the speed boost is eliminated
To make this clear, i'm waiting for 095 for starting new playthrough, so it's for now just a speculation. But, i see in this rules a hole. What happen if i remove makeshift gens and even vulcans from hangar modules in my loadout? Word "every" in that sentence bothers me... Could they provide 0-flux while other modules still have their shields active? The thing is what hangars anyway the weakest part of cathedral, i even had to max capacitors on them instead of vents, just because they can't tank *** without them, so it's not gonna be a big problem just slightly tune them for new set of rules.