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Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)

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Author Topic: [0.97a] Underworld 1.8.3  (Read 736167 times)

Xzaven

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Re: [0.96a] Underworld 1.8.1
« Reply #405 on: May 30, 2023, 01:56:59 AM »

Thank you so much for that fast response, month end crash isn't happening any more :)
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Vundaex

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Re: [0.96a] Underworld 1.8.1
« Reply #406 on: June 03, 2023, 07:50:49 AM »

Is there a way to desactivate the cabal faction?
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SpaceDrake

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Re: [0.96a] Underworld 1.8.1
« Reply #407 on: June 03, 2023, 02:06:17 PM »

Is there a way to desactivate the cabal faction?

In UNDERWORLD_OPTIONS.ini in the main Underworld folder.
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Vundaex

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Re: [0.96a] Underworld 1.8.1
« Reply #408 on: June 04, 2023, 05:43:38 AM »

Thanks, looks like it can be done directly in Lunalib GUI.
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eidolad

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Re: [0.96a] Underworld 1.8.1
« Reply #409 on: June 16, 2023, 05:56:37 PM »

another crucial mod update!  new game time
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raco12

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Re: [0.96a] Underworld 1.8.1
« Reply #410 on: June 23, 2023, 01:59:14 PM »

The mod is still compatible with the 0.95 starsector version?
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Dark.Revenant

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Re: [0.96a] Underworld 1.8.1
« Reply #411 on: June 23, 2023, 07:34:25 PM »

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Inhilicon

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Re: [0.96a] Underworld 1.8.1
« Reply #412 on: June 28, 2023, 06:17:47 AM »

I gotta say that I love the Starlight Cabal music. Good job, Cycerin, wherever you are! It's a banger.
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crawlers

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Re: [0.96a] Underworld 1.8.1
« Reply #413 on: July 10, 2023, 12:14:46 PM »

How do you gain a cabal submarket at a player colony?  Previously I did it using console commands, but is there another way?
« Last Edit: July 10, 2023, 12:18:50 PM by crawlers »
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Takion Kasukedo

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Re: [0.96a] Underworld 1.8.1
« Reply #414 on: August 08, 2023, 08:52:53 AM »

So THIS was the mod playing that absolute bop that I'm certain I wasn't mishearing...

Well, that explains it, and this has house rave music vibes. Well done Cycerin!

(I'm sure that there has to be a longer version of this beat in a 4 minute soundtrack somewhere on the interwebs...)
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If it ever seems like I'm not doing something you've asked/I said I'll get around to doing, it's because my time is occupied by other things that interest me in that current moment in time. Kindly be patient, or don't ask at all. Thank you.

Maelstrom

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Re: [0.96a] Underworld 1.8.1
« Reply #415 on: October 18, 2023, 05:20:37 PM »

weird glitch, cabal music plays faintly in the background when the game is paused while in menus and such... If you open the intel screen etc same thing. Kinda annoying
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Phenir

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Re: [0.96a] Underworld 1.8.1
« Reply #416 on: October 18, 2023, 07:57:00 PM »

weird glitch, cabal music plays faintly in the background when the game is paused while in menus and such... If you open the intel screen etc same thing. Kinda annoying
Is the special cabal fleet nearby? Might be that it is far away enough that you don't notice the music until you pause.
Also, your signature is kind of obnoxiously long. Maybe you can rotate it?
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Stokes52

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Re: [0.96a] Underworld 1.8.1
« Reply #417 on: October 27, 2023, 07:59:17 PM »

Is it safe to add this mod to an existing save? Will it help if I disable the Cabal faction? I'm mostly interested in adding the new ships.

EDIT: It looks like it's working. I turned off the Cabal in the settings, loaded up my save, and everything seems good.

I LOVE the Renegade, such a fun pirate flagship! Still learning some of the other ships. Great mod!
« Last Edit: October 28, 2023, 04:32:37 PM by Stokes52 »
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Dark.Revenant

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[0.96a] Underworld 1.8.2
« Reply #418 on: October 30, 2023, 11:08:47 AM »

A few fixes, and various miscellaneous improvements.




Having problems?  Visit the Mod Troubleshooting Guide!



Change Log
Version 1.8.2:
- Gala Parade fleet has better loot but takes longer to respawn, especially if you kill it
- Palace always deploys and cannot retreat, like a station
- Cabal bar event can now occasionally generate Cabal contacts
  * Dice wagers depend on the importance of the contact
- New text for Cabal reputation level descriptions
- Cabal fleets spawn less often near player colonies at higher reputation levels
  * This is in addition to the behavior described in the 1.8.0 patch notes
- Cabal submarket no longer allows the player to sell items back to them
- Nexerelin Random Sector compatibility fix
- Slight performance optimization when Underworld weapons/ships are not present in a battle
- Slight performance improvement in campaign when using Cabal
- Palace music doesn't play in the menus erroneously
- IndEvo crash fix
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2_Wycked

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Re: [0.96a] Underworld 1.8.2
« Reply #419 on: November 02, 2023, 06:32:51 PM »

Probably need to start a new game for this to work properly ya?
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