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Author Topic: [0.8.1a] DynaSector 1.4.7  (Read 302042 times)

Tartiflette

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YuiTheModder

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Re: [0.8.1a] DynaSector 1.4.7
« Reply #256 on: November 18, 2018, 06:38:09 PM »

I'm eagerly awaiting a new version of this mod. :)
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DrakonST

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Re: [0.8.1a] DynaSector 1.4.7
« Reply #257 on: November 18, 2018, 06:44:44 PM »

I do not think that mod am necessary. What sense in it?
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Deshara

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Re: [0.8.1a] DynaSector 1.4.7
« Reply #258 on: November 18, 2018, 10:35:50 PM »

it can randomize the core worlds.
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MesoTroniK

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Re: [0.8.1a] DynaSector 1.4.7
« Reply #259 on: November 18, 2018, 10:44:11 PM »

Deshara, as you were told before Dynasector does not do such a thing and nor will it ever. That is Nex's neighborhood.

And Dynasector can still serve a place within SS, doing more advanced variant stuff than vanilla does. If you are familiar with how it worked in past versions of the game? You will realize DS did a lot of things vanilla does not do now and certainly never will. An in-theory future update of DS, would no longer make dynamic variants, it would make dynamic variants better.

DrakonST

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Re: [0.8.1a] DynaSector 1.4.7
« Reply #260 on: November 19, 2018, 02:32:14 AM »

Hm... Start battle "Alex vs Dynasector"? Who will made better variant generator?
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Kittah Khan

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Re: [0.8.1a] DynaSector 1.4.7
« Reply #261 on: February 18, 2019, 07:18:49 AM »

How many of DynaSector's fixes are still relevant in 0.9?
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Hague

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Re: [0.8.1a] DynaSector 1.4.7
« Reply #262 on: March 04, 2019, 07:22:18 AM »

Does Dynasector implement custom buildings from markets? I noticed that Shadowyards has a custom consumer goods factory that also uses their custom high-capacitance battery trade goods. In Nexerelin with core worlds, only Shadowyards territories build their fabricators and thus only consume their own high-capacitance batteries. Would DynaSector encourage the AI to use these alternate building types?
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Sy

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Re: [0.8.1a] DynaSector 1.4.7
« Reply #263 on: March 04, 2019, 08:15:13 AM »

Does Dynasector implement custom buildings from markets? I noticed that Shadowyards has a custom consumer goods factory that also uses their custom high-capacitance battery trade goods. In Nexerelin with core worlds, only Shadowyards territories build their fabricators and thus only consume their own high-capacitance batteries. Would DynaSector encourage the AI to use these alternate building types?
Dynasector hasn't been updated for the vanilla 0.9a release that added colony management and buildings, so no. don't use any mods that do not have [0.9] in their thread title.
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Cruis.In

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Re: [0.8.1a] DynaSector 1.4.7
« Reply #264 on: April 07, 2019, 07:32:06 PM »

is it going to be? Not pushing, just wondering, can I add this mod to my current save after this mod has been updated to 0.9?
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Terenin

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Re: [0.8.1a] DynaSector 1.4.7
« Reply #265 on: April 30, 2019, 04:56:59 PM »

Went through near 2-dozen mods to find the sinner and I'm sad to find it's this one :D

Looking forward to enjoying this when/if it's updated - until then, there's all you OTHER mods to enjoy.

Thank you for your work, and I'll be back here when you are. o7
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Transuni

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Re: [0.8.1a] DynaSector 1.4.7
« Reply #266 on: June 01, 2019, 09:34:26 PM »

I'm eagerly awaiting a new version of this mod.
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Cyan Leader

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Re: [0.8.1a] DynaSector 1.4.7
« Reply #267 on: June 01, 2019, 09:57:11 PM »

I'm not sure if this mod will ever get updated considering .9 implemented a lot of the things it did.
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MesoTroniK

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Re: [0.8.1a] DynaSector 1.4.7
« Reply #268 on: June 02, 2019, 01:51:48 AM »

Dynasector does a *far* better job of those things though, it also does some stuff vanilla does not.

I imagine it will return in the future!

Cyan Leader

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Re: [0.8.1a] DynaSector 1.4.7
« Reply #269 on: June 02, 2019, 08:14:46 AM »

How so?
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