Alpha 8.8 is now available.
Supports "blacklisting" of hull ids, to allow modders to selectively:
1. Not use the ship AI.
2. Also not use the weapon / System AIs.
An example is in the mod of how to do this- see data/ai_config/blacklist.json to see how to blacklist a specific hull id. See the example in the release, where the Hyperion has been blacklisted (it won't stay that way forever, but I figured it was a pretty safe ship to remove from the AI for now).
This should resolve the
bugs reported here, once that mod has been updated with the blacklist properly.
Modders, please be aware that
blacklisting a hull has performance implications, especially if there are a large number of ships involved. Don't do this willy-nilly, basically; just for really weird cases where you've implemented a very specific AI yourselves. Generally speaking, if you're having problems with a System AI or other behavior issues when this mod interacts with yours, you should report them here for a fix, not blacklist the ships; in this case it was the best way to resolve the issues, because of the odd way the "shield" stuff was done.
I'm still working on the fighter / carrier AI issues. Don't worry, this hasn't been forgotten; I've worked on some of the issues. It's just not polished yet.