Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)
Another mod you're using is probably overwriting those weapons.
Quote from: Dark.Revenant on January 16, 2021, 01:46:17 AMAnother mod you're using is probably overwriting those weapons.Nope, I checked your mod files; you forgot to add mjolnir.wpn and shredder.wpn (as well as mauler.wpn) to reassign the sound effects.
Quote from: NikoTheGuyDude on January 16, 2021, 10:29:11 AMQuote from: Dark.Revenant on January 16, 2021, 01:46:17 AMAnother mod you're using is probably overwriting those weapons.Nope, I checked your mod files; you forgot to add mjolnir.wpn and shredder.wpn (as well as mauler.wpn) to reassign the sound effects.All three of those specific cases were reverted back to vanilla because the vanilla sounds were improved at some point. I kept the sounds in Audio Plus in case some mod wanted to use them.
Love the addition of combat music and how it makes campaign music less repetitive with new tracks.A question on the mod: if a track file is deleted will there be a "hole" in the music loop or will the game just naturally play another track? What if one is added?
Quote from: Helldiver on January 17, 2021, 10:19:52 AMLove the addition of combat music and how it makes campaign music less repetitive with new tracks.A question on the mod: if a track file is deleted will there be a "hole" in the music loop or will the game just naturally play another track? What if one is added?It'll crash. The sounds all have to be enumerated in data/config/sounds.json. If a sound isn't there, it won't be played. If a sound is listed there but the actual file isn't present, the game crashes.
Great collection of soundtracks.Is it possible to adjust the volume level of the added music? Some of the tracks are so loud compared to the vanilla ones, that I had to disable the mod.Thanks!
Is there a way to add my own absolutly legally obtained music to the track list?, id like to know how