Okay, lemme guess:
•Afflictor, frigate: Quantum Disruptor - makes the victims weapons generate more flux per shot or does something to their shields?
•Harbinger, the new phase destroyer: Entropy Amplifier - causes the victim to take more damage in some form or decays their CR/Peak time?
Close at all? Way off? Could you spoil the Afflictor's system? I have 3 of them ready to use on my current game.
Fairly close, some guesses more than others.
No spoiling
Question on "suppression fire" - will the autofire AI restrict rate of fire based on available flux?
To an extent. It'll prefer non-burst beams, and it'll only autofire one weapon total (per ship, not per group). But some setups (i.e. only thing autofiring is a heavy blaster) wouldn't work great with that behavior... though at that point you can control is w/ "hold fire".
I've seen in the current game the AI (especially lashers for some reason) will fire on phased-out ships - but they do so at their full rate, building up flux, instead of how a human would do it, firing just a few shots at a time - enough to keep the phase ship worried, but without cumulative flux build-up that would give the phase ship an advantage when it decloaks.
This happens when the AI decides to fire on the ship before it phased, and should only last for a couple of seconds.
...For that matter, having some option like that would help the AI in general; the tendency to go gung-ho towards maxing out on soft flux is one of the big reasons I don't like to give AI ships heavy blasters; they don't have a grasp of the notion "These guns are really expensive to use, let's maybe cut back a bit rather than riding high flux". (One of the casualties of the flux bonus to energy weapon damage; that used to be a viable choice.)
Yeah, this is definitely a weakness. On my TODO list somewhere; not sure if I'll get to it.
This is spectacular! i cannot wait to get completely ruined by a small force of phase ships!
You say that now. But I literally couldn't beat a single Shade w/ an Eagle. On the bright side, it was pretty quick about putting me out of my misery.
i always get giddy with excitement whenever i see a new blog post. not just because seeing upcoming features is always cool, but your thoughts behind them (including stuff that ultimately didn't work out) are really interesting! :]
Glad to hear it
i think it will have been worth it once you get to pilot one yourself. :3
Honestly, they've been *so much fun* to pilot. Might have to nerf a bit at some point, though.
Introducing a cooldown on cloaking, for instance? That lowers the skill ceiling for a human player also.
It makes the decision more difficult to make since the consequences of deciding to unphase can't be instantly (mostly) undone by right-clicking. It also moves the skill required away from "twitch" and towards "tactical thinking".
Hm... Another question: will the AI ever use a phase cloak to speed up just getting from point A to point B? I could imagine them being nearly as effective point capture vessels as a Hyperion, but only if the AI is willing to use the cloak for utility.
It did at one point, but I ended up making it not do that for... some reason. Could've been because it was ending up at high flux at bad times. Might need to take another look.
It *will* occasionally use it to chase down targets, though.