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Starsector 0.97a is out! (02/02/24); New blog post: New music for Galatia Academy (06/12/24)

Author Topic: Escape pods.  (Read 1839 times)


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Escape pods.
« on: February 21, 2012, 08:57:13 AM »

A fairly simple suggestion that I think makes a lot of sense. It could be a hull-mod, or maybe a basic characteristic that can be improved with a hull-mod. Basically, before your ship goes, you can save a percentage of your crew by having them get to the escape pods. Escape pods can be objects on the battlefields that can be bumped into and destroyed, shot and destroyed, whatever, or they can be just little graphics that float around above the ships, like fighters.

As a side note, I've noticed that marines aren't actually crewed in ships, which seems a little silly. Marines should die in fleet action too.

The idea is that the various tech levels represent different - not "better" - ways to do things.


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Re: Escape pods.
« Reply #1 on: February 21, 2012, 12:10:37 PM »

I just grabbed the alpha and haven't had much time with it, but I think this is a pretty cool suggestion and would add a lot more life to the battlefield, as well as add for more roleplay so to speak. One of the features that brought me here was the blog post about captain personalities, as I feel like in a 2d game like this the exploration of that kind of gameplay is ripe for the plundering.

Having thematic sort of stuff in here like escape pods is room for an aggressive/jerky captain to pop off shots at enemy escape pods as he sails past or to just ram them on his way to an objective, for example. Stuff like that would really make you start identifying with your captains... 'oh damn, there goes Jonas again, yup, yup, right over that group of pods, sigh'.