Just wanted to say, your mod is a blast to play with! I just want to say my experiences here, they aren't balance suggestions or anything. Just my thought as a player playing with Nexerelin without random planets and with several other mods enabled (Blackrock, Nomads, Imperium, Templar, Dynasector, a few of the mods suggested in this thread such as audioplus, underworld, scy and maybe a few others)
Sadly with my playstyle some of the missiles don't really mesh with me incredibly well. I like the micro missiles because they seem to cause havoc with the AI and act as distraction for fighters, but the banish torpedoes and thunderbolts seem to pale in comparison to other similar missiles. As for PD, lately I've been trying to use the magicbox PD more to see if they're effective against torpedoes launched at the front-facing shield capital ships of the Diable Avionics.
Anyway! I absolutely love the wanzers and the fast long-range interception craft. I'm not completely sold on how well the fighter craft perform for larger fleet engagements, but I'm convinced that every single wanzer has great potential! I've had trouble using the sniper and bomber wanzers; the former I just haven't used a lot because I like frosts, ravens and valiants so much more, the latter bomber wanzers seem too slow and weak to be effective against most ships compared to other bombers, though they definitively carry the firepower. I think the Strife is excellent in small engagements and I can see them bei
I also love the Maelstrom, Calm, Gust, uh... the battlecarrier, and the Pandemonium. At one point my fleet consisted of 7 Calm destroyers each with a converted hangar, just because my faction had been hit hard by the Shadowyards early on and the only military market I had left didn't have any battlecarriers until after I started a war with the Imperium following a random ceasefire with the Shadowyards. Calms seem to do pretty well surviving as a combined unit, though lately I seem to only have 3 Calms left because of all the damn hunter fleets after my butt. Usually they died to specialized ships like phase cruisers or Blackrock bombers the Shadowyard's really mobile capital ship sneaking up on them, so I don't blame the Calm for that. I think it's honestly my favorite ship, even if my Versant and Pandemonium are my flagships. The Maelstrom is especially good given it uses less CR, but the Pandemonium's just got so much armor on it on top of having 3 fighter bays and 4 large mounts! I fell in love instantly.
The only ship I just hated was the Draft. Just as I was warming up to the cute little things with a unique mechanic, I saw something horrifying that reminded me of Starsector like over a year ago. When I saw a Draft die to a destroyer's death explosion ((Or was it a cruiser?)) without an officer on board to make it aggressive and without a fleet command to make it aggressive, I knew I had to make sure my fleet never again ever used a Draft. >.>
(Note; There might've been an 'eliminate' command, my memory is shoddy as this was a week ago. Even so, I would hope the AI would be smart enough to not commit suicide on a lone destroyer with fully functional engines to move away with. I even held back my own fire from my ship to give it a chance to run away))